Lunatrap's Forum Posts

  • =) im aiming to use 512mb of Vram =)

    my boyfriend its a very skillful artist and a profesional animator (he worked at a animation studio before this)

    and im glad we can feel a little more freedom wiht our art...to make the best looking game we can

  • > the game in working on will be the best ;D... im not saying this for bragging but beauce my bf is working really hard to make it look awesome

    >

    > i hope you guys make games that look beutiful to have some healthy competition

    >

    That's the spirit! I always look forward to what others can achieve as it inspires me to do better.

    thanks!!! good luck!

  • thats right, tirgger once...runs once, and it will run again until there is some kind of change on the variables or coditions....

  • the game in working on will be the best ;D... im not saying this for bragging but beauce my bf is working really hard to make it look awesome

    i hope you guys make games that look beutiful to have some healthy competition

  • very interesting thread... i learned a lot

    thanks

  • Oh my god!!! dont give up!!! your characters look SOOOOO cute!!!

    please, optimize your code.... reduce your loops and check ashley's tutorials about performance...

    dont give up

    im sorry i cant give you any tips becaue im an ignorant when mobile is about...im pc...but i dont see anything wrong about your code...except those loops...

    your art its super cute

  • its pretty obviuos that your project or your pc is not running webgl, but canvas2d... that why you get bad pefromance.

  • > sorry. i figure it out...i had a separate event screwing up the event about the % and my textbox was showing fake info thanks a lot to both of you guys...

    >

    > i feel silly now.

    >

    Mistake happens to everyone^^

    For the future you might want to try to use the debugger to check the true value of the variable, to see if it is correct

    =) thanks...thats a good tip

  • sorry. i figure it out...i had a separate event screwing up the event about the % and my textbox was showing fake info thanks a lot to both of you guys...

    i feel silly now.

  • Everything seems ok, unless Hp and MaxHP aren't number variables, there's no reason it wouldn't work.

    they are numbers....

  • hi guys im triying to get the % out of a variable "hp" to variable "max hp" and set it to a variable "% of hp"

    im doing this

    set variable "%_of hp" to

    HP / MAX_HP * 100

    but it does not seems to work...

    can you please helps me???

    see the image below...

  • Lunatrap Sorry for the offtopic, but can you tell me what font are you using ?

    Fully Completely BRK

  • Could you check whether your nodewebkit is using canvas2d instead of webgl? If so, refer to

    i will check it out, thanks!

  • Hello, im having problem with the FPS of my project

    my project its at 1080p (1920x1080) window size

    and when i run it at my Monitor resolution (1360x768) it runs at 60 FPS with nodewebkit and chrome

    but when i put my screen at 1080p and run it (not my monitor resolution), with nodewebkit it will run at 30FPS and with Chrome at 60-58FPS

    im a little concerned becuase i will publish my game using nodewebkit on steam, why does nodewebkit run worse than chrome??? they are not suppose to be almost the same??, you can see the screenshot below, you can see how much of video memory my game is taking, so is not that im using big sprites...

    i have a very sour taste on why does C2 or HTML5 does not have the option to choose the resolution to fit the screen, instead of using black boxes and stuff like that, and it gives me the bad impression that C2 is not suited for pc games, but is more of a mobile games engine...im kinda dissapointed, can you tell me some good resolution tips??

    another thing, the new scaling option, wich its supposed to be the default before the update r169? low? medium? high? and what porpuse odes this has, since it cannot be changed While running the game? oes this mean that i must have 3 exports of my game to give my players the option to have low, medium and high scaling quality? why dont give the option to change it??

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  • It works perfect

    Thank you Lunatrap

    im glad it worked