Lunatrap's Forum Posts

  • but where im supposed to import the webm?? and how do i tell the video plugin what video to play??? just the name of the video file?? i will chekc it out to see if i can figure it out... thanks!

    Update, awww i figure it out...

  • Hello, i got very exited when i readed that the plugin video was on r171

    becuase me and my bf wanted to make a animated intro for our game, since my bf is a professional animator and he would be able to make a very beautiful intro... but see, our game is for steam, so we are going to export it on nodewebkit, so my dissapointment came when i saw that the source for the video was URL only... why? cant you give a way to play a video the same way as audio is played?? locally!

  • Ashley

    this are the numbers of my project

    max download 6.3mb

    memory use 77mb

    events 2084

    1700+/- collision checks / second 192+/- poly checks / second

  • C-7 my porjects hold about 250+/- objects...

    zenox98 i suspect of my pc, if there is ppl that dont have this problem then that means its my pc, if it was my game, why would it crash c2 when is not even running??

  • zenox98

    My pc:

    Intel phenom x4 965t 3.4ghz

    XFX Radeon HD 6950 2gb Dual Fan

    8gb of RAM

    MSI crosshair formula V

    windows 8 64 bits

    using steam C2 version

    maybe the windows??? i really dont have an idea of what could be the problem

  • zenox98 my game uses 60mb of VRAM on the biggest layout, it has 1700 collision checks / second 192 poly checks / second, and as of now its 2000 events... my game will most likely be 10000+ events, so if C2 cant take it...then i guess i choosed the wrong engine :/

  • C2 still crashes but with the icon cache off it last about 30 minutes...oh well i guess i have to bare it... :/

    thanks!

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  • zenox98

    i found it

  • zenox98

    yes its a large project... what is thi icon cache you are taling about??? 0: have no idea what it is...

  • Just suppositions, that maybe could help you work a little better until this is solved.

    Question : Do you have the back-up options set up, and if so does it works? (since if it happens somewhat regularely, I don't see another thing that could cause that). Unless another program could be interfering ith C2 maybe (but this is still a supposition)

    well my backup works fine...but you gave me a good option to look for, i will deisable backups to see what happens, and report results

  • Problem Description

    when i open construct it will work perfectly, then about 10 minutes... a loud sound plays like a *beep* and then construct crashes and it becomes unusable , i cant click on anything...then i need to close with the administrator...

    im been having this probelm since 1 or 2 months ago...but i dint post anything becuase i did not have a message or any info anymore tehn saying just, -it crashed , but sometimes rarely a message will pop out...so i took a screenshot and will post it to see if you can recgonize the problem... another clue is that if im near the time it will crash and i run the preview of my project... all the font in my game will be tiny and it will loose its font and go back to arial...

    Steps to Reproduce Bug

    • open construct, and start working normally.
    • constrcut crashes aftera sound and it gets locked up.
    • sometimes a error message pops out (very rarely) but i have a screen shot of it...

    Operating System and Service Pack

    Win8, 64bits Using Node-Webkit

    Construct 2 Version ID

    from r164 to r170

    EDIT: I just attached a screenshot of how the font of the game changes when c2 crashes, i hope this give you any hints, Thanks!!

  • same probelm here... the game freezes for acouple of second, only on export, does not happens on preview

    i will wait to see if the nextNW update fixes it...i hope it does...

  • it would be great!

  • Hi guys...is there a way to free memory??

    i want to give the player the option to turn off for example, water effects...so if they dont have a powerful Pc they can set water affect to low...

    i tried to code, that when water effects varialbe is 0 destroy all the fancy affects...but when i destroy then they dont free space on the memory...

    i have an option to not respawn particles if the players wants it or not...

    can you think of any method to give me player the option to play the game using less memory??

  • I think a general rule of thumb if you want to reach a wide range of devices would be something like:

    For mobile games: avoid going over 200mb (going over 100mb will probably still rule out devices with <1GB memory)

    For desktop games: avoid going over 400mb (going over 200mb will probably still rule out devices with 256MB VRAM)

    Exceeding those amounts will probably make your game only possible to run on high end devices, reducing the number of players who can play your game.

    The OS and other applications will still be using VRAM, so to fit your game on a graphics card with 512 MB VRAM alongside the OS and other applications, it's probably best to stay under 400mb.

    Consider using Spriter for animations - it's far more memory efficient. Also your screenshot appears to include a lot of redundant images (the blocks/slopes). Construct 2 should deduplicate truly identical images, but consider re-using the same ones if at all possible.

    I was aiming for 512mb well i guess i was near the point of 400