lucid's Forum Posts

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  • o man, I totally didn't realize there was a second search button.   also, I mentioned this a while back, but thought I might eventually get used to it, but it's kinda annoying that it's a fake search bar at the top complete with changing cursor, because the impulse is to start typing. if it can't be an actual functional editbox up there, i don't think it should be disguised as one either. just my 2 cents

  • I agree, but here's an easier way that involves less searching, reading, and writing

    http://act.demandprogress.org/letter/pipa_sopa

  • Yeah, don't rememeber the name of this studio, but I've always found their animation to be well entrenched in uncanny valley, and the movies to be mediocre. Also, I didn't grow up watching tintin, however I think the sub-title to this movie has the word 'unicorn' in it, which has me more interested than all the other factors

  • I am still trying to understand where these triangles are being formed.

    object starting point is red

    object ending point is pink

    light grey lines are examples of nonrelative x and y offsets.

    black are examples of directions of motion.

    when you're trying to get the speed relative to an angle, you're trying to get the black part of the triangles.

    <img src="http://dl.dropbox.com/u/1013446/spriterspam/xyrel.png" border="0" />

  • So, i know that lucid are working on spriter...but...but...anyone trying to help develop CC?

    ing is right

    I was also working on cc, btw.

    lucid is right, the new devs have been doing some work on a new release recently and we're going to try and put together an r2 release soon. We're just very busy at the moment, but I do want to get this done in the next couple of weeks.

  • ok. thanks again.   I'll do my best to get this next version out before christmas. This one will feature a massive ui overhaul, and so far other than loading invalid files or files with missing images(also should not make it crash, will be fixed in future version) the plugin itself has had no stability issues reported yet. So the ui overhaul, aside from improving useability, should also solve most crashing and stability issues as well. Bear with me on this one, because it's a larger workload than most previous updates, but after this, the race to 1.0 should proceed much more smoothly and quickly.

  • yeah on left button clicked

    mousex, and mousey

    also, if you're zoomed in or scrolled on layers separate from other layers you can do mousex(layer name or number),

    mousey(layer name or number)

  • This seems like it could be good but it currently crashes every time i use the editor.

    If i load the example files (also tested with the fixed .sprtr posted later as well) every time i click on something it will crash.

    If i start a new project it works better but moving the timeline bar i get a crash and the same thing after using it for a while.

    The Classic example and plugin worked ok after editing it, the editor seems way too unstable at the moment however.

    well, if you try it again, and pinpoint your exact steps to getting it to crash, please post to the workflowy if it's not already there. As far as general instability though. What I'm currently working on is general ui plugin. Most of the problems I've fixed so far with crashes come from the ui itself, so stability should be much improved in the next version.

    These changes will also lead to a more practical and customizable ui.

    I'll post an update when the changes are closer to completion, and thanks everyone for trying it out.

  • Sorry to bump an old thread, but better than to start a new one. how do you get an Arcade card to show? I copy and pasted into my sig but it just shows as html code.

    noga replied to your actual question on the previous page, but

    also, it's probably better to just start a new thread, rather than bump an old one for a few reasons, some of which I'll list here:

    first, your reply to this old thread gives a flag to me for having a reply to my thread, which makes me feel like a child on christmas morning, only to discover it wasn't related to me... it's like realizing the large gift is for my sibling. To fall from such a height of ecstatic egomaniacal anticipation was devastating, to say the least, and I may take weeks to recover.

    second, if someone else wants to know how to get an arcade card to show, or wants to answer your question, they'll see this topic title, and not look in here, because it's not titled "how do you get an arcade title to show in your signature".

    also, i can't remember, but I don't believe the boards will alert you of a reply to something you replied to, only one's you started yourself, so you miss out on that convenience.

    it's good that you searched before posting a new topic though.

    also, related to your question, I notice your signature is in html and not bbcode. I'm not sure if <html> works or not in sigs, but [bbcode] definitely does

  • when you download and unpack the plugin

    copy that plugins directory over your current

    /scirra/construct/plugins

    then try the example cap, and reread my post

    ask any questions if you still have them

  • I have a sort of messy one I use for my own projects. It works great, I just never made it nice and neat:

    download plugin here

    download example cap here

    it requires 2 objects in addition to the slider plugin itself

    a slide the handle will slide on, which can be any object. I used a sprite in the example. it also needs a second sprite with drag and drop behavior on it.

    it's very simple. the example cap has the slide at an angle to demonstrate that it works not only works horizontal and vertical, but at any angle. hope it's useful. I'd prefer to keep this off the svn, until some future date when it doesn't require a second object, but as I said, it works, and it's stable.

    in start of layout: use setup slider: decide the two sprites you're using, and choose the minimum and maximum values you want the slider to have, and the starting value.

    after that there is an action to update the value to the current slider position, and action to update the slider position to a new value that you specify (so you can move the slider around based on the value)

    then there are expressions to retrieve the current value and the current 't' of the value, which is just a value from 0 to 1 representing where the handle is on the slider. depending on your knowledge of math, this is a shortcut that may or may not be useful to you

  • i can't find the thread where the ashley answered this question, but I believe it was a portmanteau of sci- meaning knowledge, and cirrus like the cloud type.

    scirrus was already taken, so it was changed to scirra

    originally pronounced sir-ruh

    but since everyone pronounced it skir-ruh, I believe that's the official pronunciation even among the devs

  • Should be fun to play with <img src="smileys/smiley1.gif" border="0" align="middle"> Don't know if it's just mine, but the cap example crashed when it was run (I just got a huge white window and couldnt see anything and when I tried to move it, it terminated)

    Also the exe example, the character was floating above the platform

    I should have said this, but you need to change the path in the cap example to point to the spriter file wherever you extracted it. that shouldn't crash though, that will be fixed in a future version. also, I uploaded the wrong sprtr file, that's why he was flowing. redownloading should fix it. if you don't want to download the whole rar. here is just the sprtr file:

    hero.sprtr

  • here's a link to the current alpha version of the editor and the construct classic plugin: http://www.scirra.com/forum/topic46472_post291038.html#291038