Lost my Keys's Forum Posts

  • Most would probably still hit cancel.

    My vote is for the random title, lol.

  • Nice work!

  • Nice one!

  • also, I've got physics squares that I can set up as fake, break-away walls. They get pushed by the hero's weapon, but they wobble and sometimes fall on their own when the layout loads, I've tried loading it as immovable and having the weapon collision make immovable false, but it doesn't seem to work, the bricks are always locked in place. Any ideas on that one?

    thanks in advance guys.

    Try setting them to -not- be immovable (in events), when you want them to be immovable. I think, if I remember correctly, Ashley noticed that those and a couple of others have the wording reversed. It's fixed for the next version I think though. But yeah, try that.

  • Bounce, so you bounce off the enemy and not sit inside it. Or use overlap not collision.

  • BTW madster you cap was blank

    lol, nice one madster

  • Clippy and it's neglected future.

    ... It would be a very short game

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  • Nice work Linkman!

  • Small experimental game. Don't really know where it's going.

    Subscribe to Construct videos now

    Haha, i remember that, that's great!

  • Time for another update!

    Advanced Camera Plugin - v0.91b

    Download Now(with example) - 149KB

    Fixed your link.

  • I never said cut-scenes weren't important. I said the majority make them shit, and annoying, and unskippable "because it's got important story information in so you have to watch it". And boring cut-scenes that have to be watched if you wanna get anywhere will soon have players clicking the merciful X in the sky.

    That game you suggested to me deadeye. It did look good. But honestly? It felt like everything I did, triggered another cut scene. I enjoy a good cut-scene, when it's done well, and when it's my choice to watch it through or skip it and maybe watch it some other time. But a good game shouldn't have to rely on it's cut-scenes to include important information. Furthering the story, sure. But game breaking if not watched. That's bad game design.

    So yeah. I don't mind cut-scenes. I just honestly can't think of any that are all that good right now.

    -

    Ok scorch posted just as I was about to post this one. So yeah, those "cut-scenes" aren't really cut-scenes, so those are fine. When you mentioned wanting to playback video, you gave an entirely different impression.

  • I wouldn't suggest having cut-scenes at all. It's nothing personal or anything remotely like that. But it's rare a cut-scene is enjoyable. They require so much work to make them good enough to not disrupt the game and keep the player genuinly interested, that few get them right. Even the big companies fail more times than they succeed, at doing them.

    Some "chat" between players sounds like it could be quite dull if made to sit through it. Sure, could (and should) include a skip button/key. But then that risks missing important game related information if you've put any in the cut-scene. Which probably isn't recommended, due to so many wishing to skip them.

    Though it is besides the point right now as construct can't really play video properly. It can, it has a plugin for it. But you'll notice you can't get rid of the controls on it. So you'd be better off animating it within the game, using your characters. Like how Zelda, Mario etc. are done. Just try avoid making them too important, or unskippable. Pretty please.

  • Congrats! Looks great too!

    Looking forward to playing it. Better not take up as much of my time as the first one did tho

  • Put them in files, works then.

  • lmao brilliant!