I never said cut-scenes weren't important. I said the majority make them shit, and annoying, and unskippable "because it's got important story information in so you have to watch it". And boring cut-scenes that have to be watched if you wanna get anywhere will soon have players clicking the merciful X in the sky.
That game you suggested to me deadeye. It did look good. But honestly? It felt like everything I did, triggered another cut scene. I enjoy a good cut-scene, when it's done well, and when it's my choice to watch it through or skip it and maybe watch it some other time. But a good game shouldn't have to rely on it's cut-scenes to include important information. Furthering the story, sure. But game breaking if not watched. That's bad game design.
So yeah. I don't mind cut-scenes. I just honestly can't think of any that are all that good right now.
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Ok scorch posted just as I was about to post this one. So yeah, those "cut-scenes" aren't really cut-scenes, so those are fine. When you mentioned wanting to playback video, you gave an entirely different impression.