Lost my Keys's Forum Posts

  • you could use it to store levels, call it DLC so people fork out for them XD

    lol

  • Off the top of my head, Id say it would be useful for when you only want one collision mask. Plus its a much easier, and quicker way to get the mask where it needs to be. True you can just use a sprite as a dummy, but setting it up, and the fact that you use dummies for tons of different things should make it worth it.

    Ok I see what you mean now. Yep that would be pretty useful to have!

  • Hmm, in what ways would it be useful? Like in a real world (game) scenario. What could it be used for?

  • Yeah, people do need educating on the pow2 rule, and why taking screenshots of other games and trying to use them just isn't a good idea, lol.

  • You probably would be better off just experimenting and doing little tests instead of jumping right in trying to make a game. As simple as construct can appear, there's still a lot that needs to be picked up, for even the basic types of games.

  • EDIT: Also, in case you were wondering, i am using Construct version 99.83

    i think there's issues with that version, does it still happen in 82?

  • seems to work under the same principal as quasiblobs, although i assume theyd use a custom made shader with better control over attributes than a simple Colourise. all you need really is a shader than can control whats displayed using a hard falloff curve, and the overlapping of the gradients creates the meta-ball effect. a custom shader for quaziblobs would be of great use because then you wouldnt have to layer a bunch of effects to get the desired colorings ect, colourise is really limited but i used it because well, it was the only option, and i played with other effects and blob colours for different shading levels to get the optimal look. with a custom shader this PJ type effect would be 100% possible. if anyones interested in writing it id be gald to help em know what the specifics about what it needs to do are, and write a tutorial so everyone can know how to do the effect.

    Don't get my post wrong. The reason we were trying to avoid your method was simply, you'd done it already. We were curious what other ways could work.

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  • Game art as it relates to Construct (such as how to import and best optimization practices, etc.) or art in general?

    Construct related things really, optimization and so on. Art in general would be reserved for books I'd insist on selling

  • I think I said in the now deleted duplicate thread about using separate hitboxes. So yeah, seems to be the best/easiest way.

  • Just out of curiosity, what kind of art related tutorials would folk here find the most useful?

    Art, not animation. Learn to walk before you can run and all that.

  • Ah, it was 91 seconds, didn't realise (I don't think I ever trigger it because being an admin disables it). I set it to 30 seconds. Hopefully that's more convenient.

    Edit: moved to Open Topic

    Awesome, thanks Ashley! I'd mention the time limit on searches too, but I know lowering that does put a strain on the database, lol.

  • There used to be an ability for the 3D Box to steal sprite images as textures, but I think it was changed/fixed at some point.

  • Ha, I remember this. A bunch of us had a long convo about it in chat a while back and tried to come up with methods of doing it in construct (while trying to avoid Quazi's method). Ultimately Davo came up with a pretty much working solution of sorts, and with a special effects shader it could certainly come close.

  • Some good stuff there! Just giving the thread some love since it seems to have been ignored, and some of the newer users who wont have seen the thread, might find these useful in their games.