Well I'm willing to concede that I screwed up and made it 16x18 and not 16x16. BECAUSE, it perfectly shows why pow2 should ALWAYS be used! Oh yeah, I came out of this smelling like roses, lol.
But seriously though, it does clearly demonstrate how very easy it can be to be off by just a few pixels, and what a big negative effect that can have on a game.
So if/when I do do a pow2 tutorial, I'll be references this thread as a perfect example of why pow2 should always be used. See cause like.. I made this thread as part of a tutorial.. you believe that, right? RIGHT??
> Your 16x16 .cap actually uses a 16x18 texture
>
Nice. I think maybe you should look at a tutorial before you make your tutorial LMK
Hehe, I kid!
Haha, it was intentional, I swear *hides*