LittleStain's Forum Posts

  • I guess I'm an even older man than you are for the joysticks on that page look nothing like my commodore 64 and or Atari joysticks.. haha

    But I at least understand what you mean now.

    Thanks for showing me this niche of which I had no knowledge.

  • You are probably missing a simple event like:

    laser on collision with enemy - enemy destroy

    but without seeing your capx or eventsheet we can't be sure.

  • It seems from your questions you have no idea how to work with construct2 (I might be wrong though)

    It might be a good idea to get the hang of basic programming in Construct2 before trying to make the game you want.

    It is all possible what you want, but if you haven't the idea where to begin it will be hard to explain.

    I would suggest looking through the beginner's tutorials to see how to work with Construct2 and it's event-system. You can find the beginner's tutorials in the tutorial section to which there is a button at the top of this page.

  • Blendmode example

    Move the yellow flubber around to see how the effect is created.

    Layer has force own texture. yellow has source in blendmode and is above the mask sprite.

  • In the blendmode example the cog has a transparent area around it, it's the transparent area that blocks out the second spite where it doesn't seem to overlap. so if your mask sprite is the same height as the object sprite and the object sprite gas transparancy the mask sprite will be invisible. Put them on a seperate layer with force own texture and it will work.

  • I can't get to my C2 right now, but it should be something like this:

    Put mask and object on seperate layer, put the mask above the object you want to show partly, set the mask to destination in, set the layer to force own texture.

  • Would making the bullet collision polygon longer work?

    Just elongate it in the opposite direction of the flight (left side in image editor), maybe that will help with registring the collision.

  • What is the problem exactly?

    You'd like to guess a polygon during runtime.

    Do you mean a collision polygon?

    How should the polygon be guessed?

    Why should it be guessed during runtime?

    After it's been guessed what would you like to do with the polygon?

    Some more information about the question will make answering it a lot easier.

  • Take a look at the blendmode example shipped with C2.

  • if you attach a rope to a ball in real life, the ball will react differently, and because physics tries to imitate real life it will take this into account. I guess you could try changing the physics setting for the tail, density, friction etcetera, to get the effect that least disturbs you, but I think the tail will always affect the physics if it has physics behaviour.

  • Pardon me for seeing joystick and smartphone in one sentence together and automatically thinking thumbstick.

    I've never seen anyone plugging a joystick into a smartphone.

    Construct itself hasn't got a simulate keyboardkey pressed action as far as I know.

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  • My thumbstick example covers all build in behaviours, so it wouldn't be hard to convert games with it.

  • There is no such thing as collision within an object. An object has 1 collision polygon. so splitting it up would be the only easy way. After splitting it up you could pin the three collision pieces to the sprite with drag&drop. You could also choose to create invisible collision sprites over the black areas and pin those to this sprite.

  • The creator of the easetween bahaviour has made the replacement litetween, because of bugs in the old behaviour, so I would recommend using LitTween as does the person who made both.

  • Is there something wrong with using the search field on the top right of this pag?