LittleStain's Forum Posts

  • I'm not quite sure what you are trying to do, but would a for each instance work?

    for each instance

    if size is blahblah

    trigger once

    Nice picture btw.

  • If a family has an instance variable each member of the family has the instance variable. you can adress the member directly, but you can also adress the family. so the variable can be different for each member of the family.

  • Thanks RookieDev

    I will be posting the capx's soon, but I really want to make them commented before I do that. Problem is, I've been very busy, so I haven't been able to yet. Will try to get to it inbetween the things that have to be done, sorry for the delay.

  • So save your capx under a different name and start changing it.

    I assure you, if you do it right it will work.

    Why should someone else do the work?

  • I'm not sure what you mean exactly by simulating being lifted and moving..

    When should the actual finger start being ignored?

    When would the new direction be entered?

    BTW: you've got mail.

  • Could be me, but alertmodetest is 4 on start of layout and it is never set to 2 so the event if alertmodetest=2 will never be triggered, will it?

  • You could also use a sprite toggle boolean action on the top-event and change the subevents to check the boolean and set the visibility.

  • Construct2 reads from top to bottom, so the if button is off - set button to on is followed by if button is on - set button to off, that way it always stays off. replace the if button is on by a system else and all should work.

  • Just so we know exactly what you are referring to, could you give an example of a game that has the 8 directional behavior you are interested in?

    I'm interested in this too, could be he's just referring to being able to use (keyboard)input in 8 directions, which isn't any issue ofcourse..

  • Do you have a capx we could take a look at?

    A lot depends on what you want to be able to do after you have this set up. Is it only for decoration or do you have other plans?

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  • Could you show us your events?

  • Why not just use the platformer-behaviour for that?

    It has jump controls implemented.

    I'm not sure how to create a side-view jump with 8 direction behaviour, which would look acceptable.

    Only way I can think of is to disable 8 direction and enable bullet with gravity when jumping, might be interesting, hmmmm..

  • Boony

    Haven't had much time to work on this the last week, unfortunately.

    I guess I could just upload the capx of the preview I have right now, but I'm not sure if that wouldn't confuse more than help.

  • What's wrong with using a shadow sprite?

    Another way would be to scale the player sprite as it jumps, for I guess 8 direction behaviour means you are making a top-down game.

  • Yes, it would probably be easiest to do that.