LittleStain's Forum Posts

  • A workaround, although it's a terrible one, would be using the spritefont-plugin on a layer with force own texture and overlay it with a black box with blendmode.

    While using the spritefont it's possible to know the width of every letter and adjust the black box's position or width accordingly.

    The more I think about it, the more I dislike the idea, actually.. haha..

  • QuaziGNRLnose, If you get the skeletal animation-option working I will surely be very interested in this plugin.

    The object-manipulation I have in mind is far too complicated to achieve with morphs and speed is far less important than precision.

    Being able to manipulate each bone separately would be very important.

    Although I have been fooling around with other options (Unreal, babylon.js) I would love to be able to create my project in Construct2.

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  • To me it looks like all objects on the character-layer are outside the visible project-area

    The window-area in your project is 1280*720 and your layout is 2560*1440 so not all of it is shown.

    The dotted area in the editor is the part that will be shown if you don't change any settings.

  • Remmy112, If constructive criticism that is clear and to the point is considered a ***** comment", you are right.

    Kumar Suhel, is it possible for you to upload your capx (using dropbox, for example)?

    The answer to your question depends a lot on how you have things set up in your capx at the moment.

    There are many examples on the forum and in the tutorial section on things like how to display high score and this site has a great search function.

    One possible way is to have a global variable "Score" and a global variable "Highscore" and chek if the variable "score"is higher than the variable "Highscore"

    system compare two values - "Score" > "Highscore" - System set variable "Highscore" = "Score"

  • Maybe the persist behaviour can help?

    https://www.scirra.com/manual/161/persist

  • Easiest way would probably be having an invisible sprite at the edge and detecting overlap.

    is ovelapping edge-detect - play balancing.

  • Construct2 doesn't work with gifs

    you should save the frames seperately and import them.

  • Haha..

    Yes using negative values for width and height won't work..

    There is absolutely no reason to do that, so that shouldn't be an issue..

  • Ok.. cool!

    Good luck with the rest of your game!

  • The timer is just a countdown.. on timer means that the countdown is done..

    There is no need to store the time..

    Use on timer as the trigger event to start your special attack..

    stopping the timer on button released makes sure the on timer event isn't triggered if the button is released before the timer ends..

  • You are looking for blendmodes

    There's a nice example shipped with C2 in the new project dialog.

  • first thing:

    instead on key released, I would recommend using player is not moving, for when I moved by using the arrow keys the pinning didn't work..

    second thing:

    Maybe pinning the player isn't the best option here..

    setting the player's position to the platform minus or plus the current location of the player compared to the platform could be a better option.

    limiting the player's x and Y while overlapping the platform would be something like:

    player is over lapping platform - player set x to clamp(player.x,platform.x-0.5*platform.width,platform.x-0.5*platform.width)

    player set x to clamp(player.x,platform.x-0.5*platform.width,platform.x-0.5*platform.width)

    If I'm correct.

  • Like I said before:

    add the timer behaviour

    on button pushed start timer for 0.1 seconds

    on button released stop timer

    button on timer - special attack

  • The tag in the on ajax completed is wrong..

    It should be "Current" and all works

  • Do you know which colours should be used RGB, to get the correct results on the screen you are intending to use?

    Making the games should be possible, but without the correct values for the specific screen the red green glaases would be useless.

    The use of colours would be limited too offcourse if you want certain things to completely dissapear from sight, but I guess that's part of the plan.