QuaziGNRLnose
Good luck on your exams!
You have already created an amazing plugin and although some of us (me) would love to see those extra possibilities implemented as soon as possible, it's impossible to complain (It might even be called disgusting, haha).
I do have one question still.
Except for the usual (max 4 bones influencing vertex) what are the limitations to the skeletal animations?
One of the most important parts for me would be to only scale the length of the bone (Y), so without changing the X or the Z.
I'm really looking forward to see if what I have planned will work in a way satisfactory, because my efforts in other Game Development Kits have shown me my limitations in programming.