LittleStain's Forum Posts

  • What behaviour are you using?

    Do you have the properties of this behaviour set to default controls?

    How come the player jumps at the start of layout (do you have an action set up for this)?

    Did you create any events that prevent the player from jumping?

  • I'm pretty sure I don't have the picture you want to share on MY C-drive (Also I don't have an Arvin as a user on my computer), so that link will not work..

    Making events like these is a question of adding the right conditions, so only one of the events is true at the same time..

    The way you describe it I guess you could make a top-event on collision, add a subevent for when the collision is from the top, add an else event and maybe a second else event with conditions to get the actions you want when not colliding from the top.. (one for the frame changed and one for the frame unchanged, I guess)

  • This seems like a job for the timer behaviour..

    I would use it in combination with a variable (instance or global)

    Then it should be something like this:

    on layout start - start timer for variable1 seconds

    on touched object -

    stop timer

    add something to variable1

    start timer for variable1 seconds

    on timer

    goto layout

  • Thanks QuaziGNRLnose

    I finally got my Q3D downloaded and installed..

    Now it's (just) a matter of learning to work with it..

    First up:

    • Loading and texturing a model with bones.

    Second:

    • Manipulating the scale of the bones with a slider.
    • Rotating either the object or the camera around the object.

    It's probably going to be an interesting time of many failures and lessons learned..

  • Without seeing your capx, it would be near impossible to answer correctly, please share..

    If the message says collision polygons, check every polygon on every frame of every object to see if they are correct..

    If objects are square or circular, it might be better to use bounding box or circle instead of polygon ( you can set this in the physics properties)

  • Sometimes people add <Solved> to the title, it will quickly go down the list of topics..

  • There are many topics like the one below, which you can find using the search function:

  • First using Ajax I request the *.csv file (which I put in my project files)

    Then I call the csvtoArray to put the data into an array

  • I've used the CSV to Array plugin for inputting large amount of data, could this work for you?

  • I believe exporting to Node.webkit is only for the paid version of Construct2, so if you have bought a license and it doesn't work contact Scirra..

  • I'm not sure what you mean by nodes..

    Do you mean you'd like to make waypoints for the pathfinding behaviour?

  • create a new variable CombinedValue

    If you want the action performed every tick

    every tick

    System set value CombinedValue = 0

    -- for each unit

    System add to combinedValue = unit.instancevariable

  • Add frames to your sprite object, set animation speed to 0, select the frame you want in the sprite's property panel..

  • Using this list always helped me:

    https://pacoup.com/2011/06/12/list-of-t ... solutions/

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  • Play random(B1,B2,B3,B4,B5)?

    That would be play: choose("B1","B2","B3","B4","B5")