> I'd rather not use the is mirrored and set an instance variable for the direction the player is facing, but yeah, that sounds about right..
>
> The if not mirrored should be a sub-event so the else event would only react to the "if not mirrored" condition.
> Else doesn't need another condition attached, just right click and select add "else"
>
I thought you could only do the flipped animation with mirror, are you saying there is another way of setting mirrored? (which is the only way I know how to tell if a sprite is facing left or right).
Flipping the animation is done with "set mirrored"
That doesn't mean you can't have instance variables deciding over if the animation should be "set mirrored"
I prefer using instance variables for this for it makes my events much easier to read..
player.facing = "Left" VS. player is mirrored
It's a personal thing, I guess..