Ok, so my original spawning object is coded like this.
ObjectA Apply Physics Impulse 5 towards random(x,y), random (a,b)
It's the best way I know how to select a point on the map as the area I wanted the object to go, but have a variance so it doesn't always go to that object.
Now, when ObjectA dies, it spawns 2 ObjectB's. I want ObjectB to move at the same angle ObjectA was moving, and then add in a variance on it.
I did this exact thing with Bullet behavior, but of course I had physics problems, so now I am trying to do it with Physics behavior, and well, it's kicking my **** trying to figure it out. None of the objecta.physics. commands looks like they will tell me the angle of motion. I cant use ObjectA.angle from what I have seen.