lionz's Forum Posts

  • First of all I wouldn't run this logic every tick as it looks like you are doing, just run it once to stop any confusion happening. At least until it is working correctly.

    Your events don't compare instances but also it is difficult to do this, you can't compare objectA to objectA when picking.

    My approach would be to bring the player scores into global variables. Set object.score for object.placement=1 to GV 1st and object.placement=2 to GV 2nd etc. First establish those positions because of course in the next section they would change.

    Then you could say for example if object.placement=2 and object.score= GV1 then set placement to 1. If object.placement=3 and object.score= GV2 then set placement to 2, if score = GV1 then set placement to 1 (top 3 tied). I would take this approach to get around picking issues with the same object type.

  • It might be possible with the Browser object > Go To URL action, try that.

  • Yes from 4:37 on that video should help.

  • The documentation for adding your exported app to the Google Play Store is all available on Google side and is easy to follow.

  • For two levels it should be in the same project, merging is difficult because when you copy and paste the objects and variables need to be there already. You should've started with it in one project, now you'll have to recreate one of them.

  • It's because you have set solids as obstacles and the player is solid

  • First screenshot looks fine and I don't see how it wouldn't work as intended. Only thing I can think of is that you've misunderstood the range and it's not actually out of range.

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  • Good :) the older version has a higher number 9 digits.

  • If you don't know the version of your own app I don't know how I can help. Check the store to see if it shows it there. That error is usually because your latest app has a lower version code.

  • And the previous one ?

  • I mean the app bundle version code number what values are they?

  • Please share screenshots showing the version numbers in the store of the current and previous release.

  • You will of course need to do the roll before, not at the end. Create a sub event (press S) and run the roll. Then create a sub event again and say if roll > 25 perform those actions.

  • Version code needs to be higher than the previous release.

  • There's no magic simple fix, you'll need to use an array to store items. It's very easy to use though, check out array in the manual.