Bug Report

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  • youtu.be/IX5bXtw40zk

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    Version r321 beta

    Español Original:

    Hola estoy usando la versión r321 beta, y encontré un problema cuando me alejo del rango del objetivo.

    tengo un Rango de visión de 150, si hay algún enemigo dentro de ese rango, atacara al más cercano.

    Pero si el objetivo es un sólido, a pesar que me aleje del rango, lo seguirá atacando por siempre.

    Parece que no reconoce que ya no estoy en el rango y continúa atacando al objetivo hasta que lo destruye.

    Traducido con google :'v

    Hello I am using r321 beta version, and I encountered a problem when I move away from the target range.

    I have a vision range of 150, if there is an enemy within that range, it will attack the closest one.

    But if the target is a solid, even if I move out of range, it will keep attacking it forever.

    It seems to not recognize that I am no longer in range and continues to attack the target until it destroys it.

  • That should be a problem with your events, better to share the project. Also you posted this in the wrong place it's for issues with the website.

  • That should be a problem with your events, better to share the project. Also you posted this in the wrong place it's for issues with the website.

    It's not a problem of the events, that event works well with non-solid objects.

    but when it's a solid, it works when you get closer, but when you move away out of the range of vision it still works.

    the condition is only if it is in the vision range. But it is bugged and even so it is not within the vision range, the condition continues to be executed.

    It only affects solids, with the rest it works fine.

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  • I understood the video, just sayin it could be your events (more likely) and not a bug with Construct. Solid is related to line of sight obstacles and we can't see every event.

  • Please note issues only reported to the forum will not be investigated. They are too easily lost and forgotten and frequently don't include essential information we need. If you run in to a problem please file an issue following all the guidelines.

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