Hello!
How do I change the default animation speed of a sprite at runtime so that all the new sprites created onward will have the new value?
The reason of this is that every level has its own timing setting read in by level data file and then I want to adjust the animations to reflect that.
I know I could add hundreds of lines to include animation speed for every event instance new sprite is created, but it is a bit heavy (in particular since I only have one sprite object that consists of many different sets of graphics.... it is a puzzle game with potentially 600 sprites on screen) so I wonder if it is possible to change the default speed at runtime.
Thanks!