lionz's Forum Posts

  • This looks fine to me?

  • Just change timershoot to different values to set the firerate. You've pretty much already done it.

  • It's because MenuTable doesn't have any collision. Open in editor and set collision polygon correctly.

  • Can't open the file as it's missing Z Sorter plugin. I installed a plugin called Z Sorter but apparently that isn't the correct plugin.

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  • Event 35 states that when the player releases the Z button it sets the animation to Idle, so this was happening regardless of any other events where Z button is used. In another event you trigger the Dodge anim when Z is down and left or right is pressed but as soon as you release Z the Idle animation will always kick in regardless (but it will still run the Block logic and movement). 'On Button Released' is quite a powerful event. If you find that Idle is overriding future logic I would look back at this event since it is the main one I found that triggers the Idle animation.

  • Different layouts for each game sounds good, however please note that you don't need to duplicate the events on each event sheet for every game. You can have your global variables and logic in a global event sheet and use the 'Include Event Sheet' option to include the global stuff for each game.

  • Yeah arrays shouldn't be too much of a problem if you know what you're doing. I guessed they were being used from the tutorial you mentioned anyway. Yep, boolean should work fine.

  • Try this tutorial for making your first game in Construct 2. Thanks!

    Tutorial

  • Argh. I wouldn't have used arrays myself, seems a bit over-complicated to simulate a deck of cards when really it is just match Card A to Slot A etc. The score remains the same when you go from one frame to another because you are allowed to place more than one on the same frame so they overlap. You will need to stop a card from snapping if the frame is already populated.

  • I know how to do it but I'm not going to spend time making it. Please read the manual basics then you will know how to make this game.

  • Add an inverted 'Dodge' is playing to event 35

  • Give different zombie types different 'jobs' or destinations, or possibly 'states' if you want all zombies to do all actions. Then assign some with destination of the door, some with the player as the destination and some with random destination. Set the building as a solid obstacle so that they will try to find a path around it to reach their given destination.

  • Whenever a monster is destroyed add 1 to a counter variable

  • Only just saw this post but yep I used an invisible sprite with ScrollTo behaviour that teleports to Mouse.X,Mouse.Y Every Tick..

  • TELLES0808

    Hello,

    Thanks for the response. The info I am after though is to do with Scirra's own store.