dzaky Alkaff
By that I meant When Player Is On Floor(Player is colliding with flat floor object)
If you don't plan to use multiple floor objects you can use variables to determine the angle that the floor is at, therefore floor is flat=0degrees so When Player Is On Floor(FloorAngle=0)
If you select the layout and look on the left side at the layout properties you will see a field called Event Sheet where you can assign any one event sheet to the current layout. When using the On Start Of Layout event it will affect any of the layouts using that event sheet.
Assign an instance variable for each colour
Use rand(min,max) on start of layout to select a random number
Use create object to create all objects with rand as instance variable
Assuming you are using two different objects for flat floor and angled floor...
When Player is On Floor (Cond: Floor is flat) > Play animation Normal
When Player is On Floor (Cond: Floor is angled) > Play animation Slide
For AI, look at Pathfinding in the manual. To compare distance you want to use the system expression distance(x1, y1, x2, y2) where 1 is object 1 and 2 is object 2.
Take out the Wait and it's fine. Set the Y check for the Y co-ords you want instead of waiting 1 second.
Kinda. That could loop properly. Would need to be tested. Also you'd need to delete the old one that was overlapping the player.
Put on a check for something like : When zombie spawns > if overlapping player > select new location
So the sprite underneath the player is moving about but the player can only move when on top of the sprite?
If Player is overlapping sprite > Enable 8-direction
else Disable 8-direction
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You use Every X Seconds and instead of a number enter turret.timershoot.
you can keep posting all the outcomes but noone can help you without a .capx really..
Is group an instance variable? So they are separate objects now then? Because before they were all copies. What's the problem too? I'm not sure I understand from 'shoot every turret.timershoot seconds'. Explain exactly what you want to happen with each group of turrets and when the firerate should change.
Please get rid of the plugin and save the file again.
It supports .ogg or .wav and when you import an audio file it has an auto-converter to change it to .ogg and .wav but the audio files you're using won't convert. Yes, try third-party software such as audacity to convert outside of C2.
Bullet Set Angle(Character.Angle)