lionz's Forum Posts

  • If it's a bird flying across all axes across the screen then 8-direction. If it's a bird that goes left/right and jumps then use platform behaviour. Do not use bullet behaviour.

  • yep please provide .capx so we can locate the problem. also, which bit of the functionality you listed is not working?

  • Why are you activating loads of old threads? The solution for this was never in .capx form.

  • You wouldn't need to use For Each for that. It would be something like On Stopped > (Family)Trigger Animation

  • The fix you want is in this thread

  • Give me an example of an event you want to trigger.

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  • Looks like it's working as intended to me. What are you expecting to happen? When I go between layers the objects get smaller and appear to be further away.

  • The other animation that plays (which I assume is an idle animation?), set it up so that the animation is only triggered if Dodge is not playing.

  • Pinning the second one to the head and then each one relative to the next one in line etc could work.

  • I would say it could go upside down for a second when you disable Bullet behaviour.

  • Looking good

  • Change health bar from full to empty.

    Go to Game Over/ Game restart screen on another layout.

    Respawn player at a checkpoint.

    Depends how your game works.

  • That looks like it was a useless topic anyway. Anyone can publish to the app store, you don't need 'help' from anyone and you shouldn't be sending him your game.

    Also posting the issue here so it's clearer for someone to look at without going back through old forum threads.

    <img src="https://dl.dropboxusercontent.com/u/49548363/do5r21.jpg" border="0" />

  • Excal

    Must be your setup. I have a game at the moment with pathfinding. If i turn diagonals off then the thing moves up Y, stops, turns, then moves across X.

  • This is why I said I wasn't going to make the game in the other thread. You make a working game and then they come back with "Ok now how do I do this?" and all they have is the sample you sent, completely unchanged, because they don't know how Construct 2 works. You need to learn the basics first so please read the manual and look at some test levels. This forum is for getting help with specific things when you already have a working knowledge of C2. If I say to you in the other thread use 'Set Angle Toward' and you don't know what this means and need an explanation of the event then you need to read the manual.