Ldk's Forum Posts

  • My Main Menu of a game im working on.

    Image created with in game sprites.

    Smoke is animated

    Plants are static

    The buttons were originally centered but i like this look more. Leaves space for the Game Name Logo.

    <img src="http://s22.postimg.org/9xxcwejy9/Main_Menu.png" border="0" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Appreciated

  • Hi.

    I need to get my app to IOS.

    I was considering using CocoonJS until i read the following.

    Can someone please help clarify if they mean that if i use the service i grant them permissions to use and modify all my assets as they see fit?

    And that i grant them permission to do so?

    License Grant. By uploading User Content via the Services, you expressly grant, and you represent and warrant that you have a right to grant, and do so grant, to Ludei, a royalty-free, non-exclusive, worldwide license to use, reproduce, modify, publish, list information regarding, edit, translate, and make derivative works of all such User Content and your name, voice, and/or likeness as contained in your User Content, if applicable, in whole or in part, and in any form, media or technology, whether now known or hereafter developed, solely for use in connection with the Services. The foregoing provision does not apply to any User Content you upload, or any part thereof, that constitutes Ludei Marketing Materials as defined below. Ludei owns and reserves all right, title, and interest in Ludei Marketing Materials.

    By posting User Content to the Website, you expressly grant, and you represent and warrant that you have a right to grant, and do so grant, to Ludei a royalty-free, sublicensable, transferable, perpetual (for the duration of the applicable right), non-exclusive, worldwide license to use, reproduce, modify, publish, list information regarding, edit, translate, distribute, publicly perform, publicly display, and make derivative works of all such User Content and your name, voice, and/or likeness as contained in your User Content, if applicable, in whole or in part, and in any form, media or technology, whether now known or hereafter developed, solely for use in connection with the Services. The foregoing provision does not apply to any User Content you post, or any part thereof, that constitutes Ludei Marketing Materials as defined below. Ludei owns and reserves all right, title, and interest in Ludei Marketing Materials. If you delete User Content from the Website, we will use reasonable efforts to remove it from the Website, but you acknowledge that due to caching or references to the User Content, the User Content may remain available.

  • Hi.

    What is a lower cost on system resources.

    Lets say you have 40 variations of ground. The surface your player walks on.

    What would consume less?

    Combing all 40 variations into an animation, duplicating the object and setting the frame according to the object you want.

    Or

    Have 40 separate sprite objects?

  • FIXED THE ISSUE

    Set an instance variable based on current action to accommodate having 3 different running events.

    Hi.

    When my character is idle, the jumping is delayed based upon which animation and frame is currently playing.

    I want to do the same for when the player is running and jumping, however he does not jump at all. It only works when the character is idle.

    Nothing happens.

    You can ignore the "Fall" variable in the event. I set that to determine which fall animation will be played based on if the player was moving or idle jumping.

    Help would be much appreciated.

    <img src="http://s11.postimg.org/3oqo80xlv/esi.png" border="0" />

  • Hi.

    Apologies for reviving old thread.

    Why can i not call on object.Angle ?

    Why do i have to use an instance variable instead?

    The reason i ask is, it would save a lot of time during level design to just look at the solid's angle as opposed to adding slope helpers all over the terrain and manually adjusting the instance variable to match to angle degrees of the slope.

  • Sweet. I went ahead and bought it. Truth be told, my biggest motivator was the ability to organize my stuff and additional Layers.

  • Thank you for the input. The was informative. Will go ahead then :)

    Thx again.

  • Hi.

    My game is coming along nicely using C2.

    I want to purchase C2 so i can export to IOS and Android.

    Before i do, i need the communities input if its worth it?

    From what i gathered by browsing and lurking is that there are some performance issues regarding physics on IOS due to cacoonJS integration or something of the sort.

    What other concerns are there regarding performance?

    Any noticeable issues when exporting to mobile?

    What is the road-map for C2? Will there be a C3 anytime soon, so i should rather hold off on the purchase?

    Your input will be much appreciated.

    Regards

    LDK

  • I will try the family thing. Will be easier. Noticed it must be a bug. Objects are not global but do get transferred.

    So no it hasn't been fixed.

    Im pretty excited. Trying for buying. Hoping the dev's would keep improving the Tool. Its a really awesome app compared to others ive tried. Especially for people who cant code like me.

    Making good progress on my game :)

  • Thx guys. I tried the global variable, couldn't pull it off. So i went with the event sheet for layout 2 and did the on start of layout destroy blood.

    That seemed to have done the trick.

    Thank you. :)

  • Hi.

    When the new layout loads, i see the blood splat animations spawn. I assume this is because once the new layout is loaded the previous monsters are destroyed and it then spawns the animation on the new layout.

    How can i prevent them from spawning on the new layout.

    Any advise would be appreciated.

    event is

    on monster destroy -> spawn "bloodsplat animation sprite"

    on bloodsplat animation finished -> destroy "bloodsplat animation sprite"

    Then if the player dies

    on player health = 0 --> go to "end game layout"

    Thanks

  • Hi.

    How do you scale a tiled background?

    When i try it via the drag corner option, the image does a crop, always leaving the top part of the image as the top.

    I created a 1024x1024 background.

    It contains 4 strips aka 4 different backgrounds. Coming from a 3d engine it goes against my morals to not use power of two. However when scaling from either side of the bounding box i can never seem to get rid of the top.

    Is it possible to reposition a tiled background within its bounding box?

    Thx