Solved : Delayed jumping issue

0 favourites
  • 1 posts
From the Asset Store
Change delay, create new lines, "backspace" the text
  • FIXED THE ISSUE

    Set an instance variable based on current action to accommodate having 3 different running events.

    Hi.

    When my character is idle, the jumping is delayed based upon which animation and frame is currently playing.

    I want to do the same for when the player is running and jumping, however he does not jump at all. It only works when the character is idle.

    Nothing happens.

    You can ignore the "Fall" variable in the event. I set that to determine which fall animation will be played based on if the player was moving or idle jumping.

    Help would be much appreciated.

    <img src="http://s11.postimg.org/3oqo80xlv/esi.png" border="0" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)