LaDestitute's Forum Posts

  • If you have 7zip, download Kya's project and right click it and use 7-zip to "open archive".

    Then, rightclick the caproj file and select Edit.

    See where it says:

    "<saved-with-version>9900</saved-with-version>" ?

    Change 9900 to 9500.

  • Do you have some tool like paint.net or photoshop? To cut off the background of a sprite, you need to make the background transparent.

    To fit a collision polygon to sprite:

    Edit animations>Click set collision polygon icon>Right click sprite>Guess polygon shape

    But, I generally don't recommend setting a custom collision polygon to a sprite; especially if it's shape is irregular.

    Instead, pin an invisible sprite (a sprite that's completely transparent) to the general overall shape of a sprite (or have it mirror the object's x/y co-ords) and use that for condition chekcing with collisions.

  • For the first problem, it turns out it has to do with creating instances upon loading but I'm not sure what is the actual problem further in. I figured this out earlier, when creating/destroying plantspot instances was messing with the instance variables.

    As for the second one? I'm not sure...stumped.

  • I'm working on a game with some friends, and I'm having two problems.

    1: I have a planting system (akin to Pokemon's berries system) going on and it remembers each plant just fine, but upon loading a saved file; an extra plantspot appears in the topleft corner.

    2: It seems to remember the values of the player just fine, but anything that's an event or non-player object (even set to global) doesn't seem to get remembered in it's last state, even if it's values are saved to webstorage and remembered. See in the capx, with the small animals and seeds.

    Capx

  • This a fun and rewarding game with a ton of replayability, if not unforgiving sometimes. Some runs can be total cakewalks though, if you're lucky and play your cards right. I've bought the game and plan to buy the DLC soon; perhaps once I beat mom.

    Sidenote:

    I have a let's play series of the game going right now.

    Subscribe to Construct videos now
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    Some tips for people struggling with the game:

    b]Learn to dodge!

    One basic key to surviving in TboI is learning how to dodge properly. The game will become much easier once you learn how to dodge properly, and this works great in combination of circle strafing (moving in a circular or counter-circular direction while continually firing).

    You can also use solid objects such as rocks or poop as shields against your enemies, and even lure enemies onto hazards such as spikes or fires.

    Having an item that allows you to hover (including the Bible and Hanged Man tarot card) can protect you from melee hits if you stand over a gap. Keep them in high priority of getting, especially in later floors. If you have the Ouija Board as well, you can fly over a rock and be immune to non-piercing projectiles. You can also use this (or a bomb or ladder) to cross a gap to reach treasure chest/drops.

    Rooms

    It's usually a good idea to clear the room of any breakable objects (poop, fires, etc) or to keep a mental note of a point of interest; such as an arcade or golden chest. It's also advisable to fill completely out the floor map. However, in later floors: Be wary, as you can encounter the deadly sins (sometimes a super variant) or a mini-boss.

    Rooms (Secret Room)

    The secret room is usually contained in the area where a room has the most exits, at least three and never four. Once you find a few secret rooms on your own, their locations are pretty easy to guess.

    If you have bombs to spare, not enough keys, and if the room you want to gain access is adjacent to a secret room; you can bomb into the secret room and then into the room you want access into. The door will unlock too.

    Rooms (Arcade)

    Blow up the shell switching game first if you have any bombs unless you have the Lucky Foot or are playing as Cain. This is because the odds of winning are very low without either. If you have either though, you should try getting the Skatole.

    Next, do the slot machine. Put in as many as you can or until it blows up. Got a dollar bill? Awesome. Dollar Bill+Steam Sale=WIN

    As for the blood machine, just use it the amount of times equal to spare hearts you have lying around. Then, use any coins you have left on the slot machine if it's still there and blow it up once you're done.

    Rooms (Gauntlet)

    I usually find the gauntlet rooms not worth the trouble if it's just a normal chest. However, if it's a good item or golden chest; go for it. You can also bomb into a gauntlet from an adjacent secret room, steal the loot, and then exit through the bomb hole.

    Rooms (Devil Room)

    When you defeat a boss, the Devil Room may open if you take no damage during the boss fight, kill a beggar, take no damage on a full floor, or acquire a demonic item. It's worth going in for window shopping (and shooting out the fires) but since you are paying with portions of your own max-health, you're taking a big risk unless you have plenty of max-health.

    Beggars

    If you see a beggar, give him any coins you have. He usually gives good items (usually a max-health boost item) and the chance is higher if you give him your last coin. These guys are lifesavers, especially in The Womb.

    Items and such

    I think, one of the most important upgrades are more max health. You should pick up any max health upgrades you can find if possible. On a somewhat related note, you can use items that grant invincibility to milk blood donation machines without losing any hearts. You should however, leave soul hearts until the boss or if you're in dire need of health.

    The next most important upgrades are from the treasure rooms. Even if you're in dire need of health, make finding them a high priority as soon as you get to a new floor.

    If you have only one key, you should almost always save it for the treasure room. Especially true early on during runs, such as Basement F2, and the early Caves floors.

    Conserve your coins unless you have a fairly large stockpile. If you have a spare key though, it's worthwhile to check out if there are any good items. On sale, or a Steam Sale item? Even better. Steam Sale item available, AND on sale? Fantastic.

    Conserve your bombs for finding secret rooms, X marks the spot rocks, and bombing slot machine and blood donation machines. You can also use bombs to escape from a room while in combat, but this doesn't work with doors that require a key.edited><editid>LaDestitute</editid><editdate>2012-06-21 08:54:24</editdate></edited>

  • Ooooh. Thanks.

  • I setup webstorage for my game as a save system and it's not working as I expected. It sometimes only works once and the subsequent loads behave as if the starting map is at default setting or it doesn't work at all.

    Capx

  • Indeed. RPGs are one of the most complex types of video games, and even a simple Zelda (or a platformer with Zelda/RPG elements) can take a while to even get a stable alpha build.

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  • My OS (Windows 7 Home Premium 64-bit) is fine now, but here's the situation:

    I left my computer on last night and when I woke up, it was turned off. I originally thought someone turned it off, but when I tried to turn it on; the tower didn't even turn on. A few tries, and it turned on and I got a BOD message. After that, Windows started up fine. The only new change I've had is a new internet connection and the administrative events in the event viewer shows a bunch of connection related errors, mostly DNS client events, but it also had two service control managers, one dhcp-client, and one kernel-power as the source of events in the list.

    The dump from the event log:

    System

    - Provider

       [ Name] EventLog

    - EventID 6008

       [ Qualifiers] 32768

       Level 2

       Task 0

       Keywords 0x80000000000000

    - TimeCreated

       [ SystemTime] 2012-06-15T15:19:30.000000000Z

       EventRecordID 193133

       Channel System

       Computer MainAccountPC

       Security

    - EventData

       5:03:16 AM

       ?6/?15/?2012

        

    9705

          DC07060005000F000500030010003400DC07060005000F000C00030010003400600900003C000000010000006009000000000000B00400000100000006010000

    --------------------------------------------------------------------------------

    Binary data:

    In Words

    0000: 000607DC 000F0005 00030005 00340010

    0008: 000607DC 000F0005 0003000C 00340010

    0010: 00000960 0000003C 00000001 00000960

    0018: 00000000 000004B0 00000001 00000106

    In Bytes

    0000: DC 07 06 00 05 00 0F 00   ?.......

    0008: 05 00 03 00 10 00 34 00   ......4.

    0010: DC 07 06 00 05 00 0F 00   ?.......

    0018: 0C 00 03 00 10 00 34 00   ......4.

    0020: 60 09 00 00 3C 00 00 00   `...<...

    0028: 01 00 00 00 60 09 00 00   ....`...

    0030: 00 00 00 00 B0 04 00 00   ....?...

    0038: 01 00 00 00 06 01 00 00   ........

    Edit: Did some research and discovered the cause was probably an overheat.

  • Bumping for a good reason! New sprites! Also probably the last before the release of alpha version 0.1.

    <img src="http://dl.dropbox.com/u/5899974/Graphics/Newsprites.png" border="0" />

    Left: Normal seed, mana seed, strong seed, reworked tree sprites (including new mana and strong tree sprites), normal fruit, mana fruit, and strong fruit.

    Right: Chaos shards (yellow=swim, green=run, purple=fly, red=power), and the following small animals: penguin, boar, parrot, and gorilla.

  • Dropbox my friend. Or just take a screenshot of their properties.

  • Try them all in a new project first to make sure it's not just your project that's having the problem.

    Next, take a look at this:

    scirra.com/manual/52/import-audio

  • As a small tip, you may want to check the ordering of your events and actions.

  • Do a greater or equal check for the amount needed with a variable, whether it's a global or instance variable doesn't matter I believe usually.

    Don't forget to subtract the points, or the player can abuse that oversight.

  • No problem! Good luck with your game!