LaDestitute's Forum Posts

  • Capx link

    I'm working on an inventory system, and after a traditional slot based system, my friend suggested to try a simpler circle inventory where items are locked into the circle but can be dragged around freely.

    It took me a while to debug this, but I'm running into one last problem here. The test item would either be stuck in the top-left tip, is draggable, but would lock back to original position, or the item would be entirely invisible after pickup and I would find out it was an an odd co-ords, like 70 and -262.

    I've got this down to a static pos but draggable item. Anybody want to help me fix this?

  • Sorry to bump an old topic, but I wanted to know how I could make some modifications to this tile generation example.

    For one, I already figured how to get it to spawn a giant map of one tile type randomly.

    Next step, how do I get it to spawn each tile type in semi-random connected chunks/group, akin to a biome or zone?

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  • For the player, try using the ScrollTo behavior with them.

  • Could you maybe be a little more clear? SHow me a visual mockup? I MIGHT be able to do this just with events.

  • Sure, go ahead.

  • Take a look at my own project for details on how do a day and night system, including the timing (how it switches from morning, mid-day, dusk, and night), and the shading for morning, dusk, and night.

  • Alpha release 0.2 is out!

    z13.invisionfree.com/The_Hydeout/index.php

  • I think you're confused as for what I mean. I'm talking about the save game and load game features introduced in Construct 2 since r124.

    I know how it works and got it to work fine, but I can't figure out where Construct 2 stores the save-data via this method on disk, and there's no "Delete Save" option either.

    I tried clearing local and storage as you suggested, but apparently, this feature is different as that didn't do squat.

    Edit: Clearing the browser's cookies apparently works for this, but it's still a roundabound solution for me.

  • Anybody got a solution that's better? I don't mind doing the other way, it's just a bit cluttery.

  • Why not use the save and load thing instead?

  • I really love the new save and load system in Construct 2, but I've run into some issues.

    Is there a way to completely erase a save file, without having to go into the hard disk and hitting delete? Preferably from within game.

    I tried a process of resetting global variables, restart layouts, and resetting local/object instance variables, but the last step is a bit cumbersome, especially if you have to reset a lot of instance variables one by one.

    I could probably do a loop/on player manual save delete condition or something, but that's still just kind of just avoiding the issue instead of solving it.

  • We have temporary forum hosting for our Construct 2 project, and a thread for the first alpha release, and a details thread for the next alpha release.

    We would like new members to join our forum (so you can keep an eye on CL!), but we would also like new dev helpers/team members!

    z13.invisionfree.com/The_Hydeout/index.php

  • This project has been intentionally on hiatus for about a year.

    This is mostly because me and Inf3rnal (the head developer) did not want to continue to develop the game until an actual save system existed in C2.

    Now, development is back in full swing.

    Here's a demo capx, as promised!

    dl.dropboxusercontent.com/u/5899974/Gaming/Chao%20Land.capx

    With a mostly working save and load system, including save slots.

    No delete save slot system yet. This requires manually resetting a bunch of local/object instance variables one by one, and I'm looking into a better solution.