LaDestitute's Forum Posts

  • When do you think you'll have a capx ready? I'd like to have the capx, because I wanted to take this and extend it by building a Super Paper Mario flip mechanic to it, so that it'll have an extra mechanic where you can press say F key to flip and switch perspectives. Could make for interesting puzzles.

    Here's a gif to illustrate what I mean:

  • Your link is broken, can't help you much without a working capx link. Try an url shorterner

  • That's kind of a nice artstyle, though I'd wonder what the assets would look like a bit more detailed (don't get me wrong, they are) and darker in style.

  • Yeah, rightfully so. There are more than a few methods for procedural (or even random) generation, due to the fact that procedural generation is inherently somewhat complex and there isn't much complete and solid documentation or tuts on them in the C2 community, as a result, they're more of a 'check out and attempt to figure it out on your own for an hour' deal. I did tinker a bit in the past on my project with them. Still worth a shot to look into though, I'd say. I got one method nearly working, save for generating objects and in the case of adventure/RPGs, generating "biomes" correctly.

  • I think, if you do things properly by adding a scroll-to behavior for the player.

  • Sort of a starting hunch, but you could either approach it (or do both, very likely) with button presses and hitboxes (for interactive objects) and have certain keys do x, and have a variable checking each key check if an action with the object was already done, and if so, prevent it. The other method, for NPCs, is probably a textbox, where you'll have a textbox graphic and text set up to appear with it (and then disappear on key release) when talking to someone.

    I'm not sure of the exact eventing logistics, but you could have multiple texts set, with each having an arrow pointing to it. Set the mouse up to use a cursor/hand icon to select an arrow or have the hand icon restricted to certain x/y positions (at your discretion) and use the down/up keys to move it next to an arrow, and do most of the jist I suggested for key presses (when arrow is clicked or when you hit enter, set a variable and then use that as a condition both for checking for future conditions and to prevent the same dialog from reoccurring) and that's it.

  • You could try a shoot at looking into procedural generation and the max size of a layout is 1000000x1000000.

  • Dang, this looks amazing!

    Question, is the entire game map one giant layout with transitions and x/y teleports or is it smaller different layouts, linked via events?

    Also, are you using individual sprites for each of the map tiles or a tilemap?

  • Why did I make this capx.

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  • I might be working on a Zelda SDK~

  • I had been very recently thinking of reviving an old RPG project me and a friend were making into an action-RPG, so it's nice to see something like this. I was curious if you had a capx available for the work so far or are willing to help someone with eventing in terms of action-RPG mechanics.

  • Anybody else want to help?

  • It's a bit cumbersome, anyway I can replace the pick instance with something better?

  • There is a problem with loading, you are preloading the audio in the music folder, while in fact I believe everything in this folder is streamed so you dont need to preload it... at least, that how I understood it. things in the Sounds folder on the other hand were not.

    After having disabled your preloading, so the game actuaally tried to load, I got a browser error in firefox, so left it at that ...

    I reuploaded the capx. Disabled the preloading, and try again or try Chrome...it loads fine for me, both in Chrome and Firefox.

    What are you actually asking?

    What is happening, what would you like to happen?

    There is 300 events in your event-sheet, so what events do you want me (us)to look at and why?

    Look at the event sheet. Groups>Gameplay>Inventory.

    It works completely fine, I just want to know if there are improvements I can make with the events.

  • Any help, if anybody wants to take a look?