kyleo's Forum Posts

  • One easy way to make the camera pan ahead towards where the player is facing (just like cave story)-- without even using any math is to set the magicam to follow an invisible sprite which is always set to the proper X co-ordinates in relationship to the player sprite.

  • Looks awesome. And don't worry Funny Guy, nobody can ever get tired of space.

    People can get tired of 1st levels with green grass and blue skies though-- but space? There's so much you can do with it.

  • Everyone else does such a good job of pointing out cool looking games, I thought I would contribute. There's this cool looking game called FEZ...

    <img src="http://www.geek.com/wp-content/uploads/2009/07/fez_xbla.jpg" border="0">

    Check out this gameplay video.

    What I'm really curious about is do you think something like this could be made in construct using the the 3d box?

  • I say Minitroid!

    But definitely the most time I have spent playing any Construct game has got to be Towerclimb.

  • I am just upset that many links (particularly drop-box links) are all gone-- but I assume (or I hope) that is something that will be fixed soon, once this switch over process is complete. <img src="smileys/smiley29.gif" border="0" alt="Wacko" title="Wacko" />

  • I know construct can't handle any sort of "advanced" online multiplayer-- but it seems like it could handle split screen game or even some sort of co-op gauntlet style game where everyone is in the room looking at the same screen-- I just was curious if there are any games like that out there!

  • Have you seen UberLou's fighter tutorials? There is some really great info on hitboxes in them.

  • Hey I understand it can be difficult finding stuff in this forum--

    Here are 3 examples made specifically for what you want to do--

  • I'm really digging this. It seems most random terrain generators always only generate caves so this is cool.

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  • Shouldn't he just be using time delta?

  • I have also been working on something very similar-- a sort of virtual terrarium-- yes? I personally have just been using custom movement behavior and creating boxes that I can set to invisible of varying sizes that are always set to the x and y of each creature to mimic line of sight-- I find it more useful for actually seeing at what point a creature will flea or attack--

    To actually get it to seem like the creatures are "thinking" I recommend using private variables-- hundreds if you need to-- variables for how hungry they are, how much energy they have before they need to sleep, how safe they feel-- just for everything, and then make them behave based on what that variable is!

  • Thats so cool! That looks like the kind of effect they used on the sky in symphony of the night! Very impressive!

  • You can pick an object by creating a condition for picking an object--

    http://sourceforge.net/apps/mediawiki/c ... ct_picking

  • When an enemy from a particular nest is killed, you can subtract 1 from the nest it spawned from so it goes back to 0 and spawns again--

    in order to effectively do this though, you will have to learn about picking!

  • Out of curiosity, are you using the 64 color palette of the NES? Because if that's the case, it is looking very nice!