kyleo's Forum Posts

  • I want to pair two different objects at runtime so that picking works like it would if they were in the same container. I don't want to use a container because I don't ALWAYS need that object, and can't delete it without deleting everything else in the container.

  • I am wondering why my game runs so much smoother (framerate wise) when I export it to Node-Webkit, but it relatively choppy when I am testing it in the browser (any browser). This holds true for both my laptop and desktop.

    I understand that when published to the desktop my game is essentially running on chrome which is wrapped in an exe.

    Could spyware and other secretly running things in the browser be to blame? I am considering doing a clean install of windows but I want to know if it will be worth it <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I toggled pixel rounding off and it fixed the problem! Everything moves so nice ans smooth now. Thanks California!

  • As my title suggests, sometimes when I set an object to another object it ends up a pixel off. If I move the player or the camera slightly it will line up how I want it to. But move again and its slightly off again. Is there anyway to fix this? Maybe reset the object to a position over and over again. It wouldnt be a problem but I am using low res graphics where one pixel makes a difference.

  • I want a really huge world-- one with no transitions from one layout to the next...

    Are there any good examples floating around, or perhaps just some helpful reading material on some sort of seamless loading theory?

  • Is there something in C2 that is equivalent to bone behavior in CC? If not, is that something that is planned?

  • I have seen different saving examples people have posted-- they all use web storage...

    My questions are...

    1. Where do files save when you use web storage? What kind of files are they?

    2. If you are using the exe wrapper, does saving work the same way? Can you change the path to save in a specific folder? Why can't I just save an array like in CC?

    Have a Logitech Dual Action. No response on either FF or Chrome... :(

  • Hey you know when sprite 1 is moving, sprite 2 position is set to sprite 1 and sprite 3 position is set to sprite 2... there is that lag. I love that lag... I was planning some crazy interpolation to get that effect... but it just happens naturally!

    My question is will this lag happen on everyone computers, no matter how fast?

  • Ah! It's per layer! Thats where it is! Thank you so much!

  • I have everything all in linear, and if I remember correctly there was indeed a way to make change specific objects sampling to point, and keep everything else linear-- but I cannot for the life of me figure out where to do this.

  • Steven, thank you for drawing that out for me-- I think my problem was more a syntax issue than not being able to grasp TimeDelta!

  • Okay, what I have set up is when player is in the air...

    clamp(Yspeed+15,-1000,1000)

    When I tack on the *TimeDelta at the end it completely stops movement... is there something I am missing with TimeDelta? I also have this issue when using the wait object, and instead of having it wait 1000 milliseconds, I want it to wait 1000*TimeDelta and it just goes instantly...

    I suppose I just need someone to explain TimeDelta a bit more clearly...

  • Hey, I set up my own platform behavior using the custom movement behavior, with the gravity (jumping and falling) using the clamp expression. Works really nice except when the framerate drops you jump super high and fall super slow... I assume this is because the clamp expression is running on ticks or milliseconds, and not timedelta...

    I'm not sure how to set it up to do so... any suggestions?

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  • I have an inventory. You can move things around in it. When the player picks up an item, I want that item to go to the first open spot-- whether that be at 1,1 or at 12,30...

    What the "for each element" condition does is vague, and I don't understand what determines what cell in an array is currently selected.

    If anyone could point me in the right direction I would be grateful.