Okay, what I have set up is when player is in the air...
clamp(Yspeed+15,-1000,1000)
When I tack on the *TimeDelta at the end it completely stops movement... is there something I am missing with TimeDelta? I also have this issue when using the wait object, and instead of having it wait 1000 milliseconds, I want it to wait 1000*TimeDelta and it just goes instantly...
I suppose I just need someone to explain TimeDelta a bit more clearly...