I've found that when I put a Wait action in an object that has multiple instances in a layout, I start to have problems with the instancing itself.
for example:
-on colision with the player, object1 spawns object2. -this works with the specific instance of object1.
-Then I put a Wait so that object2 is spawned after X milisecs.
-When I try the game, the player collides with an instance of object1 and then all object1 in the layout spawn object2 simultaneously.
Anyone have had this issue? Is there something I'm doing wrong?
Any help will be apreciated.