Kyatric's Forum Posts

  • What to do if you encounter any issue when uploading a new or an update to an arcade game of yours ?

    • Before upload
      • First, update Construct 2 to the latest release available. It always makes things easier.
      • Make sure to export a proper project using the "Scirra arcade" export out of an up to date Construct 2. This provides you with a .zip archive that contains all the proper files for a game to be uploaded on the arcade. Don't pack files yourself, do use the proper export.
      • Make sure your exported game's archive is not bigger than 50 Mb. This is the download size limit and won't work at all for bigger archives. If you are struggling to get your game's size down, check out the image compression for your game, make sure you are using appropriate textures' sizes and remove any sprite or sound/music file that is not required in the actual game but could still be imported in your project.
    • Once the file is uploaded
      • Make sure to clear your browser's cache and possibly await a few minutes, giving time to the server to propagate the new file.
      • Possibly check the game using a different browser that also has its cache cleared.
      • If your game has been updated into the arcade and you encounter a black screen or a server error page:
        • Make sure to check for errors in the browser. Check what the console can teach you and see if your archive is possibly missing some file or if the issue seems to rather be on the server's side.
        • If you think you can't do anything more, send an email to explaining the issue and what you already investigated. Do indicate your username as well as the URL to your game and attach a copy of the archive you uploaded.

    : In what way what you are talking about is relevant to the original topic here ?

    (topic from a year ago by the way, thanks people to check the dates before posting in topics...).

    Closing for now.

    If you have a valid point to make (and not as mentioned an out of date quote about a technology that has, since, encountered 5 years of improvement), please post a new topic or post in an appropriate topic.

  • armaldio: Thanks for the clarification. First post edited.

    As usual, issues with license should be handled by sending a mail to not posting in the forums.

    NOTE: Your email to support has been answered more than an hour ago, thanks to check your emails before posting.

    There was an issue with the mail server this week-end and it is not completely fixed.

    Generally the mail does not take that long to reach you, this is an unfortunate circumstance.

    All, moreover, when supposed to receive a mail, please check your Spam/Junk folder by connecting DIRECTLY to your email provider web interface.

    Mail clients (outlook/thunderbird) tend to not download the mails in there as consistently.

    Connect to the web interface and manually check your emails, and sometime you have good surprises in there.

  • TheRealDannyyy: Do you mean there was some discord inside the discord channel ? (see what I did there ? )

    Added to the main post.

  • Moved.

  • Whenever you have troubles like that, please contact , don't post in the forums, don't "regroup" and ask for several people at the same time, personally email the support providing your payment reference number and your issue shall be treated as soon as possible during UK business hours.

    The website is undergoing some work currently which may explain the slow downloads of big archive. Hopefully this will be soon fixed.

  • Arcade help was never completed so far. Arcade is still in "Beta" stage to be fair.

    You can upload a game and in its properties ("Edit" button in the game's page), uncheck "Available for play".

    The game will be available for you as "Removed game" which is pretty much the same as "not live".

    You will have access to it in your game's list in the game manager, but it will not be listed publicly.

    As seen in the How do I FAQ :

    [quote:24hrxvcy]Scirra Arcade

    Make a leaderboard in the Scirra Arcade - LINK 1 LINK 2

    So yes, you need your game uploaded in the arcade for the Scirra Arcade leaderboard to work.

    MrRhody: Buy the full version.

    And please don't necro old topics (last post before yours, 2013...)

    Locking the topic.

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  • No.

  • I would believe from your description that you are not creating a local storage key on your mobile game.

    You did at some point on your test computer, so the key exists, and you apparently have code that DOES save the value into the key.

    On the mobile though, you possibly only try to load a value from a key that does not exist.

    As I explained in the tutorial, you need, the first time you execute your game on the device to create the key and populate it with a default value.

    So in a "On start of layout" in the first layout of your game, have an action that checks if your local storage key exists (Check item YOURKEY exists).

    If it does exist, (event "On item YOURKEY exists") then you set the value of your global variable score to the value of the key YOURKEY in the local storage.

    If it does not exist (event "On item YOURKEY missing") then you start by creating the key action "Set item" YOURKEY to a value of 0 and set the value of your global score variable to 0 as well.

    If the rest of your code is correct (and that you are always using the correct key YOURKEY name), all should work as intended.

    Otherwise, do post your capx, that will be the easier way for other people to possibly see where you are going wrong.

    If you feel it is too complicated, take your time.

    Read several times, over several days the various explanations (and tutorial) and it should become clearer after a while.

    Game executed

    First time ever ? (no key exists) => Create a key

    Not the first time ? (a key exists) => Set the value of the variable to the value stored in the key

    Ending the game ? => Save score in the key before the user has exited.

    At worst, delay the exit so the score IS saved.

  • As I said above, even with sandboxing, I can get unresponsive tabs/entire browsers (Firefox & Chrome) plenty (not every day, but several times a month, probably weekly), and not just from crashed tabs but (presumably) desktop heap/browser instability issues.

    When that happens to me it is generally due to a plugin like Flash or shockwave, an old shit like that that some websites I consult from time to time is still using.

    Otherwise, tabs are pretty independent.

  • You need to load your score value on start of the game's execution.

    See this tutorial, I explained how to do it for several systems, including the score system.

  • In January 2017

    New releases

    The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    Be sure to keep updated to the

    most recent release of Construct 2

    If you think you have found a bug in Construct 2 you can report it in this forum BUT

    • Make sure it is not already a reported bug by searching through the "Bugs" forum
    • Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
    • Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
    • Attach a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
    • Make sure to read Bug report requirements before posting and providing all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)

    It is really important since about 50% of reports aren't bugs which takes time out of working on Construct2 directly.

    Be responsible, help everybody by making sure it's not your events in cause first.

    NW.JS

    • v0.20.0 (Chromium 56) [Requires r217+]
    • v0.19.4 (Chromium 55) [Requires r217+]
    • Get the latest and current version and make sure you are using the appropriate Construct 2 release : https://www.scirra.com/nwjs

    Third part addons

    WebGL effects

    Blog posts

    No blog post this month

    Reminder

    Former retrospect

    As an added bonus, here is a list of the former "What you may have missed" posts for the year.

    Moreover as an another note, it did not happened in January but this 1st February : Construct 3 is announced.

    See you next month.

  • To get your expected result :

    Event 5

    Shift is down

    Bohater animation "Run" is NOT playing => Set animation "Run" to play

    Event 6

    Else

    Shift is NOT down

    Animation "Walk" is NOT playing => Set animation "Walk" to play

    Note that the first frame of your "Run" animation has a speed of 100, making it stick to that frame for the longest time.

    Put it at 10 and you will see your animation working easier.