Kyatric's Forum Posts

    Good morning every one.

    You sound all excited, what is going on ?

    I'd rather bet on UK business hours.

    Although I don't know when the blog post is supposed to be released.

    It may be automated.

    Well, I still don't know what that is supposed to mean.

    I know what "populating an array with data" means. That makes "coding sense" to me.

    I still don't know what "populate C code as you work". It pops C code in your notepad when you are creating events ? If so, I find it a strange formulation.

    Zebbi: I'm sorry, but I still don't understand what "populate C code" is supposed to mean ?

    Export from the project format to a project in C, OK, I understand that, and true, Construct 2 can't do it. And it is nice if it is doing all the C dependencies for you as well, it's quite a feat.

    But " Impressively the new development environment also supports the ability to populate C code as you work" ? Isn't it some kind of marketing BS ?

    Populate C code where ? To what purpose ? CF3 is a C development tool ?

    I'm sorry, I just don't understand what that means.

    Don't get me wrong, I'm not bashing, it is just that with my knowledge of C (not too much, and now dating from quite a while) I just don't understand that part.

    As to XML / JSON, doesn't make a difference.

    You can take your project and host its sources on GitHub, so Construct 2 allows you to do it like CF3.

    "Run Your Games On A Mobile Device At The Click of a Button" => Preview over LAN. Can do it with C2

    "Written From Scratch" so was Construct 2. Another check.

    OK, at this time in the points you quoted, only "Multiplatform Support" and "Modular Design" in the way they are described are not possible in Construct 2 (although you can export multi-platform from C2 and can expand it with add ons).

    Not stirring the pot either, just pointing out the various points you quoted yourself as "C2 don't have it" but actually C2 does already for most of them.

    But you said it yourself, it is from a dating article possibly containing marketing jumbo about a demo. So who really knows.

    exported projects to JSON compatible with github?

    Nothing prevents you from taking your project folder to github.

    It is based on xml files, so it would work as well and you can upload your structure there.

    When you say "Compile real-time to C code" it means it exports your project to C ?

    What does the "real-time" has to do/really means here ?

    All compilations/exports are "real-time" because they are happening and provides you with an output anyway, aren't they ?

  • Here is an even "simpler" cap based on what you are asking.

    Comments explain what is going on.

  • This podcast is now a thing of the past.

    You can find all 8 recorded episodes at this url : https://drive.google.com/drive/folders/0By79FfszQd8wN0tvWnNBdnhuQlU, but do not expect new episodes from this pair of podcasters.

    Thanks to Ed and Alvaro for their 8 existing episodes though and thanks to Alvaro for the google drive link.

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  • It should. Check that the sprite is on the correct layer, that the sprite is set to be visible and not to be destroyed in events, that the layer exists in the game layout, and all that sort of things.

    As you said, you see the example is what you are looking for, you are struggling with the implementation, look for what you are missing.

    Or again, try to implement it to work in a simpler project, once you master it, implement it in your project and see where is the difference between the projects.

  • Examples exist in the How do I FAQ, at the section "Touch" :

    [quote:24scf0jm]ThumbStick example (mouse and touch) - LINK

    Another thumbstick/analog pad example - LINK

  • Please send an email to for further discussion.

    Still be aware that licenses are issued to individuals, so the name of a person determine the person who is allowed to use the license as per the licensing terms.

  • Oh ok, now I see what you're talking about.

    That wasn't what I was expecting for when you mentioned "tearing".

    It's indeed subtle, when you are moving, it appears as buildings are leaving a 1 pixel trail/ their border is blurry.

    But it actually is the same case on my computer when maximized.

    It feels indeed like some scaling issue in the end.

    You probably should play with the project's resolution and scaling/scaling quality properties.

  • The issue here is that you speak of formatting in lines.

    But how does that formatting actually happens ? You speak of a source text coming from AJAX, can you provide an actual example of text ?

    Your example in code in your first post is confusing as it is presented :

    Hello there!
    This is a simple test.
    I need to remove this character and
    delete this line,
    and this line..[/code:54q9qqtl]
    
    [code:54q9qqtl]Hello there!
    Without remove this![/code:54q9qqtl]
    
    Shouldn't actually the result be, in regards to your original text and what you have described (above line and below line):
    [code:54q9qqtl]Hello there!
    and this line..[/code:54q9qqtl]
    
    ?
  • So it is OS related, not directly C2 related.

    Although I suspect it is the UI library used, and at this point, I guess this won't be changed anyway.

    Kind of to be added to the "Known bugs list" ASHLEY.

    Edit: Also, it does crash as well on two monitors of same resolution.

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  • The link still is not valid/complete.

    There is a "shortage" around the name (where there are the ...).

    Post a complete link if you want others to see your project.

    And yes, screenshots need to be uploaded on a distant service and linked in the post using :

    [img]LinkToImage[/img][/code:xrwl7s9m]