Kyatric's Forum Posts

  • The origin of sprite3 is set to its center. Open it in the image editor and press "4" (on the numeric keyboard).

  • What is your browser ? OS ?

    I've tried the link "Demo Stage" on FF 7.0.1 in win XP, the wrapping appeared to work in every levels.

  • Nickydude: As usual, please post a .capx with your report bug to see if we can replicate.

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  • So what I wonder is, will it be possible to play Construct-made HTML5 games offline?

    This feature has been available for two releases now (since r63).

  • malaikkabir I've moved your post to a more appropriate place.

    I'd appreciate in the future if you wouldn't use caps (CAPS FEELS LIKE YOU ARE SCREAMING), it is generally badly considered on forums.

    Considering your problem i'm not sure I can't be helpful for now but I'll try to give some clues.

    You said that you reinstalled CC on a new computer. Did you also reinstalled the custom plugins you might have installed on the old one ?

    I'd suggest you to post the problematic .cap nevertheless so that other might try to open it and tell you what the error is.

  • Cool example Ize. Lol the angrynerd ^^

  • SWF is flash. So it requires you to download a plugin for the browser before it can display the animation.

    Canvas don't handle swf or flash, it totaly defeats the purpose of HTML5.

  • You can already find some of the answers to these questions in the how do I FAQ.

  • Well one thing for sure, if it comes, it will come in some time (a year, maybe two, nothing sure as stated before).

    You could as well "make your hand" on some lighter project (sort of prototype/working project to show for once done) with CC.

    What you will learn from it will be useful anyway in C2.

    I also don't know what is your prior experience in game making but fact is that ambitious projects (like 1Go of datas by a single person ?) takes time, and 99% of them never see the light of day in the end.

    Go progressivly with lighter versions in CC, raising the amount of mechanics/features and datas in CC until you hit said quirks and are forced to workaround them.

    Sure the projects won't be compatible, meaning that if/when C2 has exe exporter, you will have to remake most of it.

    But in the mean time you will have gained valuable experience and already founded a user base that will know and support your game.

    I think it is the most reasonable choice in the end.

    Another thing I think is that by the time you will have made 1Go of datas and put them in a working project, computers and HTML5 in general should be able to handle it, high bandwith internet connexions shall even be more available through the entire world.

    It is your call that HTML5/C2 can't handle it, but I'm confident it already could.

    The major problem would be the download time, problem that should be fixed if/when a "download datas for layout" (orsomething of the like) feature is added to the current HTML5 exporter.

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  • Still, it's only a matter of time - basically we just have to wait for IE8 to die then we're sorted.

    Considering there are still countries dependant on IE6, that might take a while ^^

  • Or update all the games on your own dropbox, so no one can change it? I mean .. let us send you the capx files, you export ist, upload it and share the DropBox link?

    Or you give any other user the task of uploading the games, or anything like this =)

    Best regards

    There has been around 40 entries for this contest. The two Scirra boys would have had 40 projects to export and then stock online ?

    I don't think this is a good idea.

    Moreover the HTML would have been all the same. I prefer being able to customize my entry and the HTML page to fit with my game than having the same old "Made with construct2" export.html as every one, no offense ^^

    I like Mipey's proposition.

    Anyway, as mentionned from the start, this is more for fun than anything and having so many entries for the first compo is pretty unexpected.

    This shows well the power of C2 and its community.

  • You have the two "officials" tutorials about physics : here for the basics and there for the advanced technics.

    I think that you would have to create a distance joint between the pole the rubber is tied to and your "bird" when you click it at first. Then as long as you're draging it, you would stock the distance and the angle between the bird and the pole in two variables.

    On release you would destroy the distance joint (that was meant to prevent you from dragging the bird too far away) and apply an "impulse toward an angle" on the bird.

    The impulse "force" would be the distance you stocked and the angle would be the angle you stocked.

    I suppose this is the general idea.

  • I would like to react on what VampyricalCurse said, because, in my humble opinion, there are a few misconceptions and misinformations there.

    I bought the license on that understanding.

    There is a misunderstanding there for starters. In none of their communication has Scirra said that there would definetely be an EXE exporter.

    There has been discussions, expectations and requests posted about it, and each time Tom or Ash expressed themselves about it they did in a conditionnal way.

    And still, as soldjah stated in his previous post, such an exporter is not ruled-out, but won't happen any soon anyway (that for sure).

    My computer is not that powerful, when I run simple HTML5 games, they lag, and that just makes it not enjoyable

    This depends on, as you said the computer hardware, but also on the software.

    Atm, browsers still have a lot of updates coming before we can talk about a "stable/definitive" version of HTML5 being implemented. This means, there is still room for developpement and improvement there.

    Also, apparently, some browsers don't do 2D acceleration (using graphic cards acceleration) in windows XP (source : r0j0hound's post).

    On the one hand, it is sad and indeed a large number of people may still use XP. On the other hand it is computer evolution as it has happened since computer exist.

    XP is now an obsolete OS (and I state this whereas I'm still using it) you have to realise that. If computer users want to keep up playing in good conditions, they have to evolve with the technology.

    Same for the OS.

    On vista (possibly) and 7, performances are here. And at worse, there is always the possibility of making the hardware evolve.

    for example, PES 10 runs just fine [...]

    EXE people and web games people, are very different. I'm the kind that casual gaming bores me to death. I would think attracting all kinds of audience it's a better deal than just one kind.

    Here's another misconception imo.

    You give the example of PES and then "shoot" on casual gaming as being narrowing in audience size ?

    It is the other way around in fact.

    Web gaming allows more people to have easily access with little knowledge/actions (no installation process, no file configuration, dependencies...) to fully playable games in a software they already have installed.

    Specialised/"hardcore" games (like your example of PES) are designed for "niche" audiences that "prepare" their hardware accordingly and are already involved/aware of the games requisites.

    What I mean there is that the more casual the game is, the wider audience it may hit/be accessible to at first.

    I will try a web browser of 1 Mo that will take 15 minutes of my time when I want as I want whereas I won't download 10+ gbs of PES which is a game I can't and don't want to devote time to. You may hit larger audience with casual, but niche will have a better retention ratio (as the games are meant to be designed for a specific niche audience).

    Just a misconception/missuse of terms there, no big deal, I just wanted to make things clearer.

    This is not really related to C2 anyway. I'm confident that with time and developpements from Scirra AND browsers company, HTML5 games will allow for great 2D (and possibly 3D with webGL (and silverlight surely :/ )) games.

  • Check out the how do I FAQ containing links to topics that might help you with this. (check out the questions about moving objects).

    Also make sure to read the tutorial about framerate independence to take the good habits the sooner as possible <img src="smileys/smiley1.gif" border="0" align="middle">.