Kyatric's Forum Posts

  • Confirmed.

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  • Merry christmas Peter, nice gift <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • This topic reports the same bug, but present the perspective that the mistake only happen localy.

    Could someone else confirm it doesn't happen on exported games ?

  • If I'm not mistaken, 16-bit is "only" the number of colors that can be saved in the image format you are using.

    I'd say then it depends on your image editor.

    Also I suggest you this blog article about C2's image compression which could help you deciding if 16-bit is the way to go for your game.

    I'm not a confirmed graphical artist though, so maybe there is some shade I'm missing in your question.

  • You need to Set the animation according to a key pressed - LINK

  • There's no file system available for javascript (at the moment).

    To handle those kind of things you need to go through ajax calls and online database hosting.

    Check the how do I faq, as well as the 2 first pages of the how do I forum, this questions has been talked about in several topics those days.

  • Wgfunstorm is right.

  • guicole: the file is written on the server end.

    This is secure. The lack of security might come from the method you interface, and allow user to call through an ajax call.

    Consider the server and your game as two different applications on two different computers (even if you're running the server locally). The server runs PHP scripts (for example) and can receive ajax calls (call to an url that will execute the designed script).

    The file/database is on your server's computer. One can only access the file if he accesses the server physicaly or use a script that acts on the file. (ex: myurl.some/thisisascript.php => writes in the file "player - 10000" because this is what thisisascript.php is written to do)

    As said earlier, it all depends on the way your script is made.

    The current example would allow anyone with a browser to try to reach myurl.some/thisisascript.php and write in the file a false nick/score if there isn't any checking applied on the values before "saving" them/writing them to the file.

    I hope I'm making sense. ^^

  • Merry christmas all !

  • This was asked a few topics ago, apparently it's not doable for now.

    Probably it will get available at some point in the future but for now, workarounds need to be applied.

  • Cool game chris. Works fine and you can get taken inside pretty easily ^^

    It feels pretty solid now.

    You should display the actual angle too though, like the force of the strike. Or some visual marker that allows to be more precise with the placing of the blue arrow.

    The levels tend to repeat themselves a bit too. It's supposed to be random, but often the same patterns emerge. It would be nice to add more randomness to it <img src="smileys/smiley1.gif" border="0" align="middle" />

    Apart from these details, nice job and a already fun playing game !

  • Bring it on <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Kiyoshi forgot about problem b that will return and haunt him as a bug later. That's how it happens.

    ^^

    Also, a few days ago, I was talking with rexrainbow on IRC and he wanted to propose a solution to make networking easier even for non programmers.

    The more we researched the more obvious it seemed it was a awesomely huge problem to tackle.

    This multiplayer and network programming FAQ on gamedev.net sounds like an interesting base.

    It's more focused on TCP, but still, some of the first questions have some wisdom/seethrough in them.

    Nevertheless, keep an eye on the custom plugins forum a solution might get posted some time.

  • It's HTML5 (and so browsers) that doesn't have support for game controlers at the moment.

    Chrome is rumored to implement it, but that will be limited to chrome in a first time, and will need a specific C2 plugin to be made.