Kyatric's Forum Posts

  • Could the behavior Sine of help here ?

    Else, Pode is supposed to release a spline movement behavior soon. Be sure to check the plugins section back from time to time.

    And finaly you can always control your object through events, setting its movement as you like each tick. (Maths involved). How events work.

    Hope it helps.

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  • Aritz: we don't live very far from each other. I live about 300 kms from the basque region.

    I went to San Sebastian to see iron maiden and rammstein play live concerts.

    Crazy intense audience <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Note, it is in chrome.

    The layout changes, or the textbox get moved from where it was made.

    This doesn't happen in firefox.

  • Good job on the game and the tutorial.

    I added a link in the how do I FAQ as a released game.

  • gonzdevour: good job <img src="smileys/smiley4.gif" border="0" align="middle" />

  • mina: It's from a legal point of view.

    I read this topic again. Now, since it is a business license, the license is issued to your manager (in his name).

    As Ashley said a few posts ago :

    ) issue it in your name, so you can use it on any machine but only you can use it, or

    That's what you did, but the problem is that the manager is not the one using the software.

    If you'd like to use C2 on more than one computer, but you (mina) is the only person working on C2, then the license should rather be in your name than your manager's.

    This way, you're using the license as intended.

    But if you're not the only person to have to use C2 than you have the second option:

    ) issue it in the name of your organisation, so anyone can use it, but only on one machine.

    Change the name of the license, to the name of the organization.

    You'll have C2 installed on one and only one computer, but anyone in the organization can use it.

  • Ugotsta: when I was a teenager I used to do my first tunes on ScreamTracker3. ^^

    I've always looked for open source/alternative musical production softwares.

    In terms of simplicity I felt like psycle looked better in its interface.

    FL studio, I tried it a long time ago (when it was still fruity loops), after scream tracker3. It's indeed quite close with trackers.

    Reason is my graal. Someday I'll buy a commercial version and have a lot of fun with it <img src="smileys/smiley4.gif" border="0" align="middle" />

    In the meantime, when I'll need to do music, I'll settle for lmss or sunvox/psycle.

  • I guess you should make a distance joint.

    Read again the two tutorials about the physic behavior: here and here.

  • There's the latin root that indeed make it so that you should find some ressemblances between french and portuguese.

    French has some tricky grammar rules though, that makes it quite tedious/hard, even for french people to write a correct french.

    Nevertheless you can learn it and get understood anyway so in the end I guess it's the more important.

  • For the making of plugin, and hence using JS as scripting language, be sure to check the SDK manual.

  • It depend on the "Collision mask" property of the physic behavior. (Check the properties bar).

    If you set it to polygon, it will use the polygon. Or else, it will use the bounding box, or a circle (made out of the collision polygon anyway).

  • kiyoshi: Bonne chance, ce n'est pas facile. <img src="smileys/smiley1.gif" border="0" align="middle" />

    The same for japanese, but I don't know how to say/write it ^^

  • C2 r72 64bits; Intel Core i5-2500K GHz (x4), 8 Go DDR3, NVIDIA GeForce GTX 560 Ti, Win 7 Pro

    Firefox 8.0.1; Chrome 16.0.912.63 m

    Open a new project.

    Insert a sprite in the layout. Select the sprite, select its width property, modify it.

    Don't validate (don't press return) press ctrl+z.

    A check failure appears:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Modifying deleted WorldInstance

    Condition: !world_instance->IsDeleted()

    File: Projects\WorldInstance.cpp

    Line: 1035

    Function: void __cdecl WorldInstanceInfo::SetX(float)

    Build: release 72 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abandonner   Recommencer   Ignorer   

    ---------------------------

    Abandon crashes C2 back to windows.

    Ignoring raises another check failure :

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Layout view: drawing deleted instance

    Condition: !i->instance->IsDeleted()

    File: Editors\CLayoutView.cpp

    Line: 318

    Function: void __cdecl CLayoutView::DoDraw(bool)

    Build: release 72 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abandonner   Recommencer   Ignorer   

    ---------------------------

    Ignoring raises one more time the first check failure.

    Ignoring it comes back to C2, and the sprite has disapeared.

    Reporting for the sake of the check failures.

    I believe this behavior makes some sense though, since it's basicly removing the newly made sprite, which is indeed the way to go to undo thing at this point of the project.

  • Array article in the manual

    Does it help ?

    Also, please, use the edit option in your previous post rather than double posting.