Kyatric's Forum Posts

  • blueseth : check this tutorial.

    This is the same principle.

    You can also implement with putting a local variable between event 1 & 2 (this way the local variable's scope is limited to events at the level of event 2 and 3). This var is 0 by default.

    In event 2 & 3, add a condition to both being a compare localvariable = 0.

    In both events add an action set localvariable to 1.

    Remember C2 reads from top to bottom.

    At the moment, when Turn = 1 your actions get executed. This includes subrsacting 1 to Turn.

    So right after, Turn = 0, so the actions of this event would be executed.

    If you inverted the order of those events you would have the opposite. Turn = 1 would always be executing too.

    With the localvariable check, you are sure that only the proper event will execute its actions once per tick.

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  • I tried the same thing today.

    Ashley: system expressions Version and Description would indeed be a nice touch (just a get, not a set).

    For now I resolved to make a global variable "PublicVersion" since anyway I don't export as often as I update my sources' version number. So it should be ok as long as I remember to increment this var each export I do <img src="smileys/smiley17.gif" border="0" align="middle" />

  • The link to this is here.

    Apparently prinsukun is still working on it.

    Be sure to PM him if you need, or post your questions on the forum.

    Be sure also to check those two tutorials: The beginners guide to construct 2 and New to construct, where to start.

    You should have all the basics you need to achieve your goal from there.

    Welcome on the forum and to C2 <img src="smileys/smiley1.gif" border="0" align="middle">

  • The license should be in your name, not in the manager's.

    Send an email to licensehelpdsc@scirra.com with the ID of the payment the current name and email that the license is attributed to and the new name and email to attribute to.

    I think that should do it but Tom will confirm it.

  • No I'm not showing any card, I'm realizing and bringing Tom's eyes on this issue hopefuly.

    I mean, probably as numerous "old users" I spent most of my time on the forum, and having the "forum search" button at range in the navigation bar, it was like that in the old forum too.

    So the transition to the new site occured somewhat naturaly.

    But I understand fully how confusing it might be seeing the layout of the site.

  • In the touch object you have expressions that give you the angles of your device.

    You would have to use some maths to set the position of your ball according to those values.

    But yes, it is possible in C2.

  • Action Array | Set value at (Array.CurX, Array.CurY) to your_value

    There's no array edit like on CC for example.

    On start of layout you fill it with the action.

    You have a "For each element" condition that can help you loop through the array.

  • It doesn't work like in CC.

    You have default controls set to the behavior you are using.

    For example using a platform behavior for your character, you will have a property "Default control" in the properties bar.

    To change the controls, you have to set it to no, and then with a keyboard object you'd have first inserted into the layout/project, you intercept the commands.

    I can't seem to find a good example showing right now, but you can see the technic used in several platformer examples of the how do I FAQ.

    Edit: Of course, I jumped the obvious, the example folder.

    Thanks Ashley.

  • I think the question is not stupid, but badly formed.

    What controls do you want to change exactly ?

    You can use the keyboard plugin to "shortcut" most of the behaviors and "Simulate controls".

    Depending on the behavior you are trying to "shortcut" you can check the How do I FAQ, there are several examples of changing/emulating the controls.

  • There is this tutorial about arrays as well as the "Arrays" section of the how do I FAQ.

    That should give you all the informations/examples you need about arrays.

  • GameTiger: Copy the link in your URL bar.

    smitchell: click my signature there's an explanation of how to post correctl URLs.

  • The SDK manual should answer some of those questions.

    The plugin Physic is based on box2D.

    You also can check out the custom plugins/behaviors.

    I also recommand this blog's article with a lot of insights on C2.

  • And as C2 is portable you can install it on a USB key and use it from any device that would read the key.

    Just as long as it is YOU who is using the software.

  • Have you looked at the pin behavior example in your c2 install\examples folder ?

    It explains the basic of the pin behavior.

  • I think in fact that users used to the old forum are used to hit the search button there (click my signature for a screenshot/quick explanation of the forum search and other hopefuly usefull tips).