Kyatric's Forum Posts

  • You should post a capx in which you reproduce this bug (and/or give the specific steps to make it happen).

    Simply changing the value in a new capx doesn't raise it.

  • Sounds like a drivers issue.

    I'm using firefox too, and the ghost shooter from arcade displays correctly.

    Be sure to update FF (current version 9.0.1) and your graphic card drivers.

  • A way to join the IRC chat is get an IRC client and connect to "irc.esper.net" and "/join #construct" room.

  • Related to your topic (I guess) : Extra Credits: puzzle game.

  • For open sourcing, simply share the final capx.

    Users will then implement/use it as they like.

  • Extract from the How do I FAQ:

    ake an object rotate around another via events - LINK

    Served ^^

  • That's what the manual is.

    All references to plugins and behaviors aren't complete yet. But you can browse through all the system ACE, C2's interface and have reference for half the plugins as of now.

    When the manual is complete, it will be downloadable.

  • It's been some time since this bug has been reported.

    OrionPyro: first, be sure to update your graphic card drivers.

    This often solved the problem in the first place.

  • If I were you, I'd even change Particle2 size.

    Try to put it 6X6 <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Since last night update of the website, I don't see the yellow arrow that indicates new posts on the forum.

    I see it when I happen to post, but else, closing my browser and coming a few hours later, the arrows don't display.

    I rely a lot on it, so I'm a bit lost for now, checking by date/hour of the last topic to check if I might have read it or not.

    I hoped at first it was only temporary for a few reloads of the website, but apparently the issue is deeper.

    I hope you can fix it painlessly Tom <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I agree.

    It looks pretty neat and pro, much clearer than the previous versions.

    It feels like a pro service and content-wise the uploaded games keep getting better.

    It's a nice frontend for C2 and game makers in the community.

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  • That's not what was programmed at first in your first capx.

    Anyway Fixed 2.

    I added the bullet behavior to particle2 too.

    At first I tried to set the positions of particle2 to particle but the problem is the lifespawn of particle is far shorter than the one of particle2, and so the particle2 seemed to "freeze" at some point on the screen, and didn't go further (since there wasn't the instance of particle to pick).

    Anyway, tweaking with the values in the capx should help you to get the desired effect.

    To me, atm, it looks like some flame/fire.

  • Get rid of all "For each" conditions, they are totaly useless there.

    Gather the two "Every tick" events into a single one.

    This should give a first start.

    You might also want to change the opacity factor in event 2 (now blank, turn it into a Particle.Opacity > 3) from 3 to 1. (Set opacity Particle.Opacity-1)

    Also, I don't know what you tempted to achieve with the yellow particle, but there's a flaw in the logic somewhere as it is now.

    Anyway hope it helps already, I get naturaly up to 192 particles with this setup, and all is fluid.

    Fixed capx

  • Add an empty 'on spacebar pressed' and 'on Up/Down key pressed' event to stop the keys from scrolling.

  • I confirm, scaling goes all crazy in FF and in Chrome.

    Launch an application full screen Scale mode in a maximized browser.

    Click the middle top right button of the browser so that it adjusts as a window. See that the scale stays the same, scroll bars may happen.

    If you modify the position of one of the scroll bar and go back to maximise the browser, than the canvas is scaled (zoomed in) and the scroll bars still appear.

    I have a buggy application in case you need, just ask me I'll mail it to you.