Kyatric's Forum Posts

  • It is just a matter of how events work.

    In the version as you setted it up, you set an animation to play, and then (since it was a subevent) in the same tick (and only this tick since you had Trigger once while true) you tested if the animation was finished.

    Logicaly, it wasn't.

    And so CloseBay actually never fired too since a_mode never went to 1.

    You probably can do all this in a single group, but I respected the structure you gave at first, giving it a bit more sense with the activating/deactivating of the other group.

  • What you described:

    <img src="http://dl.dropbox.com/u/36472942/construct/forumhelp/whatyougave.png" border="0" />

    My solution:

    <img src="http://dl.dropbox.com/u/36472942/construct/forumhelp/Mysolution.png" border="0" />

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  • Hello/welcome to all the new members/lurkers who introduced themselves lately <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I'm not sure to follow.

    Well in render, when mirroring, you change the orientation of the texture, but not of the sprite object itself.

    So the texture's angle could be considered to changed (0->180 as you said), but anyway in events, you don't have control over the texture, but the sprite object. The object by itself on a mirroring isn't changed, its angle still is 0, even if its texture is 180.

    I hope you see what I mean, and if I'm not misinterpreting what's happening in C2.

    Edit: rexrainbow your last message was written as I was writting this one. This one was an answer to the previous post about a formula.

    If you still need clarifications, be sure to ask.

    I also hope my previous assertion is correct (Texture =! Sprite object)

  • I'll do my best to keep to it yes.

    Thanks all for the kind words.

  • rexrainbow: The angle isn't touched, only the texture/collision polygon is mirrored.

    The actual object itself isn't changed.

    If 0 before mirroring, the angle stays 0 after mirroring.

  • Since november (date of install of my win7) I didn't encountered it either.

  • I'm not sure browsers recognizes the kinect and that you can use it as a controler.

    If you can find some way though, yes, you can "clone" the 8dir plugin.

    Be sure to check the SDK to know how to do plugins for C2.

  • Sounds more like a keyboard interruption than a coding bug.

    I have one for you, try pressing accelerate and left at the same time, and then press the down key.

    The block keeps up moving.

    Try the same setting with Accelerate, right and down at the same time.

    The block brakes.

    At least it what happens on my keyboard.

    Not sure this can be fixed.

  • dudeman101: I suggest you to read New to Construct: where to start and the others tutorials indicated in it, according to your choices/preferences.

  • Plugins won't allow you to modify the IDE itself, it mostly deals with the runtime.

    One solution could be for you to modify directly the export.html file in the folder exporters\HTML5, though I don't recommand it much.

    Also, since you host online, on export, simply copy the c2runtime file to your host, not the rest (apart from new images ofc). You could very well have your defined html file online and never touch it again.

  • zenox98: When I used XP, launching C2 it appeared too. But after a while using the soft (during the same day, you know), it happened that the icons simply disappeared.

    I've had reported it to Ashley once, but there wasn't reproductible pattern apparently. It just felt like a random issue.

    And as, anyway I could still use the function, only had a visual disagreement, I did not cared too much about it.

  • This tutorial should help you.

    It's a matter of copy/paste in the index.html file, and setting the CSS styling the way you want.

    The last pages of the tut gives direct/easy ways of doing so.

  • Are you using windows XP ?

    I remember that I used to have this issue, the icon not displaying (but you can still click on their place and activate the feature when needed.

    On win7, it works/displays the icon as expected.

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