Kyatric's Forum Posts

  • As a newcommer, your first reflex should really be to check out the manual first when you have trouble. (Or clicking the Help links within C2).

    In this article you can read:

    Speed The number of animation frames shown per second. For example, if set to 5, each animation frame lasts for 1/5th of a second. Set to 0 if you do not want the animation to play (e.g. if a tile set is used with a different tile in each frame).

    Which means, the closer you get to 0, the slower your animation plays.

    And also you don't need to set it from events at runtime, you can very well define this property once and for all in the animation editor/properties bar.

    Also, any graphic editors can allow you to make 8-bit sprites. Nice sprites come from the efforts and skill you put in them, whatever tool you use.

    Common recommanded graphic editors are graphic gale, paint.net, gimp and photoshop.

  • Well comments are independent from events.

    If you want to move a combo of events/comments, select the event and the comment.

    Comments by themselves are merely labels standing at a certain line in the code. They don't have much relation with the events.

    So I'd say this is by design, and would probably be a pain to modify for very little gain as for results/workflow.

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  • Yann: Nice solution <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Event 8

    For "load" is 0 to array.width -1

    Make it array.width - 1 since the array is 0 based, but the width is 1 based. (you count from 1 to the max number of cells)

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  • All released custom plugins/behaviors for C2 are referenced here.

  • Are you sure you uploaded your whole exported project in the "public" folder of dropbox ?

  • Hoho, I missed Mr Bowie.

    I was hesitating between Buckley or Bellamy (from Muse). Did not push back enough in time ^^

    He looks pretty darn young on that shadowy stuff <img src="smileys/smiley1.gif" border="0" align="middle" />

    'm thinking, with nowjs working, introducing some type of ingame store/purchasing functionality might be nice. I'm gonna take a peek at a couple of solutions later on.

    Haha, the "feature-adding" syndrom hits you <img src="smileys/smiley2.gif" border="0" align="middle" />

    Don't forget to release even an early basic version so I can stop drooling on my pants ^^

    You can always make updates later on, trust me you'll have feedback and following.

  • Braxmule: Good job on the reviews.

    The video extracts are also a nice touch.

    By the way, what software do you use for the screen capture ?

    Keep up the good job on funchowder.

  • talkinghead: Ciao, I allowed myself to correct the updated video link in your first post, the displayed number was correct, but the number inside the url tag was the one of the old video.

    Now it's all good.

    And it's another quite nice video. Can't wait to get my hands on this and mess with it to my contempt ^^

    And the idea of pro and beginners alike usable solution is very attractive.

    Now for a couple of relevant and deep questions/remarks.

    What software did you use to make the capture ?

    Is that Jeff Buckley in the background ? I prefered the communist party tbh <img src="smileys/smiley4.gif" border="0" align="middle" />

    it was a funny one, but red makes mad.

    Keep up the good work (but think about sleeping too ^^) this looks pretty awesome.

  • What's the purpose of your post exactly ?

    I'm not sure to get it.

    It seems you want some already made games to be able to "build upon" (rip them off) them.

    It's far from being an encouraged practice around here.

    Still you can find examples of how to make these types of games.

    First read the beginner's guide for C2. It covers the top view and the 360 shooter.

    You can find examples in the C2 folder\examples folder for platformer game mechanics as well as racing.

    Finaly the how do I FAQ lists a fair share of games mechanics and specific questions you might ask yourself on your game making path.

    Hope this answers your post.

  • Hi eamonn.

    For an even better start with C2, I'd suggest you to go also over the Beginner's guide for C2.

    Just to clarify, Construct2, once a license bought, comes with 124 sounds.

    For the free version, the free bundle only contains 16 sounds.

    But yes, you can use any of your own sounds and as many as you want, as long as the computer's performances allow it.

    Be sure to read the manual entry about sounds and music.

    In C2 you will have to use the audio object.

    A word of warning though, audio support in HTML5 is "fragile".

    Nevertheless, as you said C2 helps a great deal in making games and the community is there in case you need it.

  • As well as a quick look on the manual which is accessible from C2, clicking on the "Help" link in most windows.

  • Acceptable Zombie

    The "every X seconds" event looks acceptable to me nevertheless.

    But I see your point now, considering the complexity/level of realism you want to achieve one solution might be favorised over the other.