Sorry about not making my post any clearer, and thank you for trying to understand.
There was actually a time over 6 years ago when I found a PocketC website forum where there were several general open source games that had been designed for the PalmOS, and the agreement was for us to modify the codes significantly before making any redistributions -- much unlike what was done with the Mugen Game Engine. However, when PalmOS had surprisingly decided to discontinue their marketing... all our efforts to develop new concepts eventually came to a halt. I had shared about 5 of my own in a matter of 6 months, "Survey Says" a basic Family Feud clone where all you had to do was touch select from a list of 18 panels each with three alphabets for which the answers had the first letter, the second and third was chosen by me in attempt to somewhat throw off any guesses, although some shared the same answers, for instance... "Top 6... Something Most People Do When They're Sick" : (* what's hidden from plain view)
DCT EXC VMO *(See A Doctor) (Exercise) (Vomit)
WTR SAH CLS *(Drink Water) (Stay Home) (Call In Sick)
NPP WTT SUU *(Nap) (Watch TV) (Have Soup)
MDN CLN RAA *(Take Medicine) (Clean) (Read)
ACL PKK RLA *(Drink Alcohol) (Puke) (Relax)
CLF CRR SWT *(Call Friends) (Cry) (Sweat Prefusely)
Answers
1. Nap/Relax
2. Vomit/Puke
3. Take Medicine
4. Have Soup
5. Stay Home/ Call In Sick
6. See A Doctor
The Point System would always be...
1. 16 pts
2. 9 pts
3. 7 pts
4. 5 pts
5. 3 pts
6. 1 pt
... Which all it would take is one wrong answer for the round to end, and there were no opponents, had 10 rounds each session, had 300+ surveys that I found through Yahoo since it was going to be an open source anyway, copied from a 2X3 and 3X6 Custom Button Layout, modified it from a multi-choice application snippet, added a very large font of a transparent 5 second timer.
Then there was my "Robot-o-Box" that a friend of mine who is a kick-boxer that I took many pictures of then edited them to create an semi-predictable android, which was modified from Timed Pseudo-3D Maze Game example. The player had to be careful not to punch too often, skillfully dodge to regain energy, the first 3 rounds (one minute each) are very difficult to offline the android which Coach Drewdy recommends to mostly dodge until the 4th the let out the fireworks. If the androids head is tilted to the left... punch at his right and vice-versa, if his visor glows, either draw up from the bottom of the screen to do a power uppercut, then figure out how to follow through with a combo that lasts more than 5 hits... with pseudo-seeded random number, where the player can always attempt to figure out a winning combo where 2 correct out of 4 allows 3 more punches, 3 correct allows 5, and all 4 allows 10... Coach Drudy will give 3 after each round "Give him a Right, Right, Left, Right plus a Left Dodge, I think", meanwhile it should be Right, **Left**, Left, Right while getting the Dodges correct.
Then there was "KO ShuffleBoard" modified from a Billiard example, where the player has to swipe from the bottom of the screen up to the top with a reasonable curve to avoid the centre peg. A demo shows the slowest you can swipe for it to stay inbound and also the fastest, can look at target area from a full top down view and each puck per round will be added, and the faster the swipe will make curves less affected. From the centre ring: 50 points, 30, 25, then 10, given five alternating turns while knocking out a the opponents puck equals 20 each.
Not to rip anybody off, but to modify away from their demos... and I did see the provided list of them, just thought maybe if we can make *more* available, it could better address any issue some of us might have.
Most importantly, I want to know how to port HTML5 games to my Nokia 5230 that can access SWF files whereas Adobe provided a Flash-Lite Player... maybe even to convert these into executable SIS files?