Kyatric's Forum Posts

  • Lol, Tom was the first to combo break <img src="smileys/smiley4.gif" border="0" align="middle" />

    I'm from France.

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  • Noga: indeed. Good thinking !

  • There's no way that I'm aware of to do that, so I'd say it is indeed not possible.

    Also, it is usualy not recommanded to add platform AND physic behaviors to the same object.

    Also do you absolutely need physics ?

    You could check the how do I FAQ there are examples of how to make objects push other objects and stuff like that simulating a physic behavior without the use of the actual behavior.

  • Using C2 alone, no.

    You'll have to manage the server side/application outside of C2 for browsers can't act as servers.

    Anyway there's been a couple of topics on the subject lately :

    here and here, and there's also the chat plugin along with the socket plugin.

    So it is doable, but not only with C2, you need to get your hands dirty outside of it ^^

  • That solution is not an acceptable solution,.

    Urled: how so ?

    Please explain yourself.

    As far as I'm aware, this is a perfectly well-fit solution to use in C2.

    Edit: and for Cookies1304: the beginner's guide also teach how to remove health from the monsters. Simply apply the same process to your player, and time it like Yann showed you.

  • There's what Yann said, and also it happens arrDialog isn't usable.

    I'm wondering in what layout you created it, it doesn't seem accessible.

    Indeed, if I create a new array object, it appears as a layout object.

    So create a new array object in layout 1, and tweak your code so it points this array instead of arrDialog.

    Also, I'm not sure it is wise to use so many 0 opacity tiledbackground. Sprites should do the trick and be easier on the vram/CPU.

    Finaly, for your own choice, you'd have to set it in the "next phase".

    Atm, Phase1 displays "Press 'A' to agree press 'D' to disagree".

    In phase 2 then, instead of "Space is pressed" you should have "A is pressed" and another subevent "D is pressed" and set the dialogs accordingly.

    Fixed capx

    Edit: also I recommand the reading of this tutorial about framerate independence that will come in handy <img src="smileys/smiley2.gif" border="0" align="middle">

  • A little look at the manual.

    The function is At

    Array.At(x,y,z)

  • Then could you please post capx for us to try ?

    So far I've been using "Compare two values" and the event does not disapear on saving <img src="smileys/smiley3.gif" border="0" align="middle" />

    This is a very strange behavior that shouldn't happen for sure.

    Maybe try uninstalling/redownloading (the installer might have gotten corrupted somehow) and reinstall to confirm it still happens.

  • Cookies1304: You should also follow the Beginner's guide to Construct 2 that covers most of your questions and then take a look at the how do I FAQ which also contains quite a few articles concerning your very same questions.

    If you're still stuck, don't hesitate to post.

  • Or set the angle of the bullet according to if the sprite is mirrored or not.

    If mirrored => 180, if not => 0

    This should do the trick.

    There's at least one example in the how do I FAQ but I can't remember if it is up to date or not.

  • This blog article about image compression in C2 is probably an appropriate ressource for you to check.

    Let us know if you still have doubts afterward ?

    Also the jumpyness you experiment is probably due to the fact that IE9 does not support webGL and thus only renders in canvas as you mentionned.

    I suggest you to also install and try chrome and firefox (as secondary browsers) to test your games. You might be surprised in the end by the results. <img src="smileys/smiley1.gif" border="0" align="middle">

    Also make sure that your graphic card drivers are up to date.

  • bfrye26: start a new thread and post your capx.

    This is the best thing to do when requiring help, knowing what you already have, what you want to do, what you achieved so far, what works as intended and what doesn't.

  • make it your new year?s resolution to end IE6 and move to a modern browser like IE8 or IE9.

    Most of the article sounded cool. And right at the end, the fail happens.

    Hahaha.

    make it your new year?s resolution to end IE6 and move to a modern browser like Chrome or FireFox.

    Here it is corrected.

  • In all honesty it's not that a big task.

    The better tutorial is the manual SDK.

    Ashley wrote a progressive manual once again that tackles the logic behind a plugin step by step.

    The "harder" is to learn javascript. And this is a language that is well documented and pretty fun to learn/use. (just follow Ashley's links, and you're set for all the references/guides you need for it)

    Add that to the "guided" side of a C2 plugin, it makes it quite easy.

    Also, whenever you're in doubt, you can open any other plugin and check its insides, it often help <img src="smileys/smiley1.gif" border="0" align="middle">

    If I remember correctly there's a barebone plugin example somewhere (I wonder if it wasn't Ashley who provided it in the former SDK post).

    Finaly any question regarding the SDK developpement can be unfrightenly asked in the SDK forum.

    Hope it makes you comfortable enough to get started <img src="smileys/smiley2.gif" border="0" align="middle">

  • tavitooo: to access a PHP script you'd rather use the AJAX built-in plugin.

    Practical examples of AJAX/PHP use are available in the how do I FAQ.