Kyatric's Forum Posts

  • Strange.

    That's an issue for

  • Your pseudo-code makes little sense, it would be really easier if you could reproduce the issue in a blank capx.

    Even if in the end the program does nothing, at least we would be able to visualize exactly what you did.

    As far as I've tested local variables, I haven't had a single issue with those, so I'd be inclined to think it's an issue in your code, but can't pinpoint it from the pseudo code here.

    Anytime you request for help, just try to provide a small capx, it helps a lot.

  • Looks like it works on my end at least.

    I can see a different behavior than last time I tried with the truck rolling back to its initial position.

  • Sheepy: make sure you download again the R110.2 version and try your project again. (make sure that the start page and about dialog in C2 display "110.2", not just "110")

  • If the expected result is a black square in the layout (which I believe is) then r110.2 fixes it (the "TRUE" r110.2).

  • Same here, either the provided capx, or the original project still raises the same JS error.

    EDIT: R110.2 (the "true" r110.2) seems to correct this.

    For those who already downloaded r110.2 earlier, the link was not right, do download the r110.2 again.

  • Hi,

    Use the anchor behavior and make sure to post in the correct forums.

  • I can't see this with your last posts, the order is correct/as usual to me.

    Also, sometimes it happens your answer is the first of a new page of the topic, putting it, seemingly as "first"/"top" answer.

    It would be nice if you could provide more details (like the topics in which this happened for example).

    Maybe Tom was messing with the forum at the very time you posted and things went back to normal since.

    Finally last option possible is also drugs.

    ^^

  • I think most laptop users actually do own a USB mouse on purpose.

    The only advice I would have is to design your game so it is not actively requiring the pad, or not expecting a great precision out of it, to lessen the frustration.

    Otherwise, an entry USB mouse is less than 10 � about everywhere in the world.

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  • Hi Constructors,

    Can anyone point me to the right path where I can follow some tutorials on how to get me started using Construct 2?

    You can find all the tutorials published on scirra's website.

    Check for the tag "beginner" first.

    Be sure to check the tutorials listed in that article.

    I've checked a lot of tutorials or samples but no one mentioned the basic things like the steps what to click before it came out the final output.

    Are you talking about exporting ?

    If so, have a read through the manual. As well as this tutorial about publishing

    If it's not what you're looking for, it sounds like you're using a wrong vocabulary taht can't allow to point you the right direction.

    Go through the tutorials and manuals, you should find the informations you're looking for.

  • Indeed, working on project as a folder does sound like the correct way to go with source control system and C2.

    This very week end I participated in a jam with several persons over the internet and it's true that a good system and work flow would have helped us greatly.

    A few years ago I've read the first chapters of subversion's documentation, but never went further more than installing and hardly toying with tortoise and never really setted up a server.

    If anybody can provide feedback or resources on how to configure that kind of setup for working on C2 projects I'd be grateful and willing to try it.

    Does github allows for "private" (as in non open-source and if possibly not publicly reachable) projects/accounts ?

    Do you know of any service that would ?

    And if paying services are the only solution what are the best in quality/price ratio in your experiences ?

    Thank you in advance.

  • In r110, pin seems to work.

    It sounds it may have to do with how you set things up.

    Also be aware there are currently bugs in arrays and loops which may alter the results of things that used to work.

    Provide a capx reproducing your issue, and be sure to check the next release available to see if the fixing of other reported bugs affects your issue.

  • It seems related to issues already reported.

    I think there's some error in the loops in r110 which seems to have a deep impact on some of the plugins' behavior.

    If you're in a hurry, as roberto mentioned you can downgrade to r109.

    The issues will probably fixed in the next release in about a week according to the steady release cycle.

    Even maybe earlier.

  • Error capx

    If you preview this capx as is, a JS error will prevent execution in Chrome and FF referring to an issue with the family index and empty SOL.

    Another error raises after about some "else_instance", I'm not really sure about.

    But enable the "For Each Family1" condition, the error disappears.

    I encountered this running a project I had made earlier and running as expected in r109.

    The error capx is a entirely made in r110.