Kyatric's Forum Posts

  • I think the "kinda like breakout" answer is the correct one.

    If your castle is only a single sprite, you don't really have ways of "dividing" it.

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    acord: Win7 Pro 64 bit, with FireFox running as a 32 bit software.

  • I don't think there is such an expression (@Ashley ?).

    Last time I used it I kept the value in an instance variable.

    This possibly could have a spot in the todo list <img src="smileys/smiley1.gif" border="0" align="middle" />

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    acord: sounds like a non-usual issue with firefox.

    You should try to pick up the discussions in the mozilla forum and/or report the issue as a bug.

    I've been using firefox for as long as I've used C2 in winXP and then win7 and never encountered the audio issue this topic talks about.

  • Julmust: It works as intended. Your version is not bugged.

    Sprite7 is a "end of cliff" and Sprite5 is a "ground tile".

    Sprite5 contains Sprite7.

    In the layout you have two Sprite7 for four Sprite5.

    So when you launch your project, due to the nature of containers, the missing Sprite7 are automatically spawn in the layout.

    Hopefully this modified capx will help you visualize the action of containers.

    It is your project with simple events to hopefully make sense of what's happening.

    When you put your mouse cursor over a Sprite7 the opacity of the associated Sprite5 is modified.

  • I don't own blackberry device and haven't made applications destined to this target, but what I can tell is that if you want to make some plugin for C2, what you need is C2 SDK and you can also check the JavaScript SDK development forum.

  • The file layout.uistate.xml holds the "in editor" status of the layout. (for example, layer3 in the layout being invisible, or locked, stuff like that).

    So indeed, between two versions of two users, the file may be different.

    It is not a vital file in the execution of a project though.

    I don't know exactly how version control system work but you probably can configure it so that those kind of files don't get committed or something.

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  • Check the section "Scrolling/Camera" in the how do I FAQ. You should find some useful examples and possible implementations that suit your needs.

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  • Use BBCodes (see the link in "Quick Reply"), not HTML.

    [ url=http://www.scirra.com/arcade/action/2201/quick-click][ img] static1.scirra.net/arcade/games/2201/card-long.png[/img][/url]

    Without spaces

  • Example with no container

    In this capx I have to do the picking manually and store UID values in instance variables to be able to link a "Head" to a "Body".

    Example with container

    In this capx, no need to store UID values, the contained "Head" is automatically picked. Same goes for "Body" when the "main picked object" is a contained "Head".

    For both projects: cursor over the body (colored big square) will modify the "attached" "Head"'s opacity.

    Cursor over the "Head" (small black square) will display in the text the value of the "attached" "Body" "Color" instance variable value.

    The effect here can be considered as "minor" but actually helps a lot with picking and possibly a lot of new comers will find the using curve of Construct 2 even friendlier.

  • Angel: make sure you extract the files of the behavior in the "exporters\html5\behavior\" folder, not "plugin".

  • Optimisation: don't waste your time.

    Instead of destroying the text object you can consider to set it invisible and reuse it later to display other datas.

    Anyway, C2 recycle objects for us, so it doesn't even really matter in the end.

    As long as your computer can make it run, consider that it's good and working and that your current machine can be used as "least required hardware the game will execute properly on".

  • Please consult how to report bugs and provide a capx reproducing the issue with a clear explanation step by step of what you'd expect and what you observe.

  • Oh nice catch Ramones.

    The arrow only appears once you first clicked on the "Messages" link.

    I hadn't noticed you could order posts this way.