Kyatric's Forum Posts

  • In the How do I FAQ there is an item

    * String manipulation

    Text Parsing For Textadventure type of game - LINK

    I believe this is what you're looking for.

  • Quest: Make sure the graphic card drivers are up to date if this reproduces, this sounds like some sort of graphical bug.

    Or maybe something new in the way Win8 handles the C2 GUI library.

  • Indeed, the final game's screenshot looks resized.

    Are you using the "Letterbox Scale" full screen option on a screen smaller than the resolution of your game ?

    If so, the assets gets resized to fit the allowed space. And such artefacts might show.

  • Check the how do I FAQ to the section "Object moving" there are several implementations/examples, hopefully you'll find one that suits your needs.

    Depending on your needs, a bullet behavior might be all you need or you might need a more involved method.

  • In the how do I FAQ you you can find several detailled explanations of lerp (the system expression) as well as an example of a companion that follows a sprite.

  • Copyright depend on your country, and nothing prevents you as a single user/person to subscribe to a copyright on some work you made.

    Check out with some relevant lawyer in your country for more details though.

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  • Ashley hasn't answered here, it is likely that it did not see this topic.

    Anyway, in yesterday's r112 changelog he mentions that with the end of the year the release cycle will slow down a bit.

    He's also busy with the follow up to Steam greenlight at the moment.

    Anyway, for "precision positioning", nothing beats being able to set the X/Y positions manually in the properties bar.

  • jerniganj: Well, at the time of coding, the plugin was using the whole layout.

    Maybe something has changed in the insides of C2 (I don't really keep this plugin up to date), maybe you're doing something wrong.

    Unfortunately without studying your capx I can't guess and give an answer there.

    Post it in this thread and I (or some other members) will have a look at it.

  • Layout 0 and layout 1 are independent.

    So you will need to set some sort of check (global variables might be used) from your layout 0, and check in a "On start of layout" event in layout 1 what is the value for the check, and accordingly display or hide elements.

    Example capx (made in r112)

  • R112 is out, check if the bug is still there in your browsers. (It did fixed it for me)

  • Looks like it has been fixed.

  • Truth to the matter is you should better define what ********** players are.

    In terms of adventure games, I remember back in the 90's my mother was a ********** point 'n click adventures game player, and she would have never played a game with enemies to bash and possible death of the character.

    In adventure games, she fancied the ambiance, the puzzle and the possibility of taking the time she wanted to do them in a non-competitive environment.

    It sounds to me that by adding action elements you're mixing the type of game and you finally may totally miss the target audience for this kind of games as ********** action players would probably bored by the puzzles, and the ********** adventure players would be turned down by the action component.

  • The difference is how you're going to set the expression itself.

    For a 6 side dice you would use :

    Choose(1,2,3,4,5,6)

    or

    int(random(1,7))

    Choose returns only one of the parameters inputed, whereas random would return any number in the range, so adding int() and making sure the range is between 1 and 7 (random won't never return/reach the last bound of the range).

    Also choose() can accept strings as parameters whereas random() only deals with numbers (float).

  • I also think some of Pode 's plugins contain jquery. Perhaps some of septeven too.

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