Truth to the matter is you should better define what ********** players are.
In terms of adventure games, I remember back in the 90's my mother was a ********** point 'n click adventures game player, and she would have never played a game with enemies to bash and possible death of the character.
In adventure games, she fancied the ambiance, the puzzle and the possibility of taking the time she wanted to do them in a non-competitive environment.
It sounds to me that by adding action elements you're mixing the type of game and you finally may totally miss the target audience for this kind of games as ********** action players would probably bored by the puzzles, and the ********** adventure players would be turned down by the action component.