Kyatric's Forum Posts

  • There's not enough informations here to tell much.

    It would be better if you could post the capx, and tell exactly what you mean by "events don't work".

    What are you expecting, what is actually happening ?

    One thing you could do anyway would be to use a single "On start of layout" top event, and put the test about the value of "Chips" as sub-events.

    It's always nicer to have one and only on "on start of layout" condition in your event sheet.

    Make also sure your sprites (3 to 6) are invisible by default.

  • There is this facebook group in Spanish which is pretty active.

  • You should post the very capx you do, it's likely there is a slight mistake in it that makes it so that the game is not behaving as expected.

  • The total number of events used in the project (counting variables and groups in) appears in the status bar at the bottom right of the IDE.

  • The event sheet is read from top to bottom every tick (frame) of execution.

    And the actions of an event are executed when their condition is true.

    So 1 second after the start of execution a variable is set to a certain value, and every tick C2 testes if this variable is equal to this value.

    As it is, it positions the bullet to 0,0, stopping the movement when actually the sprite is moved and repositioned every tick.

    Add a condition "System: Trigger once while true" to your event 2 and it works as you intended it.

    Nevertheless I'd strongly suggest you to go through some tutorials like my asteroid clone in less than 100 events which should introduce you to a lot of elements of C2 like that.

    This issue is not a C2 bug though.

  • Sorry I won't download a 18 Mo capx, but the error message is pretty self explaining.

    ScoreHard is an object type, not a variable.

    So it needs some more properties to be used, or possibly an instance variable name.

    Something like ScoreHard.myScore, or whatever the name of your variable is.

    Check in the list on the right, the project objects tab, you should find this object there.

  • Try this other tutorial about exporting to Kongregate?

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  • <img src="https://dl.dropbox.com/u/36472942/construct/Scirra_Card.JPG" border="0" />

  • Well, the store page clearly states "Make iOS apps"/"Make android apps", not "Publish natively to...".

    And those link to clear tutorials about the method used.

    Anyway, Ashley already said they will clear out things on the home page.

  • Each release has a changelog page.

    You can find the very latest beta release here (r113 at the time of writing this post).

    Slide down to the very bottom of (almost) any page of the site and you can also find the link there.

    And the list of all available/past releases is here.

    As for the roadmap, check out Scirra's blog. The last posts about it dates from last year/early 2012 though, and everything that was planned has been reached/implemented and even further.

  • Well, the main page says "publish to iOS, android" and other platforms.

    And games made with C2 are indeed published on those platforms.

    I don't think that's false advertising.

    The end result advertised is delivered.

    Anyway, I'm a PC player, always have always will so I must admit I haven't bothered to much about others platforms.

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  • How to report bug

    Without more context, or an eye on your code, no way to say why.

  • Play with the layout's "Unbounded scrolling" value.

    Manual entry for layouts

    Manual entry of the Scroll to behavior