Kyatric's Forum Posts

  • For your start and end screen, add new layouts to your project.

    Make sure to organize them in the project bar so that the start screen is the first on top of the list. You can also set it in the project's properties as the "First Layout" of your project.

    Related actions are system action "Go to Layout" / "Go to Layout (by name)" to move to those layouts.

    I guess to spawn the Treasure, you need to add sub-events to your event 17 in order to check the type of object (since you want a specific "Manowar" ship only to trigger the treasure). When this specific ship is destroyed, then spawn (possibly use the system action "Create object") to place your treasure where you want to spawn it.

  • Your player object is behind the already existing tree objects on your layer 0.

    On start of layout, use the action "Move to top" from the layer category for your player object.

    Always remember that when you create a new object or instance, it is placed on top of all the already existing instances of the same layer it is on.

  • You can look in the project's properties, especially the linear/point sampling and the downrate quality.

    Importing sprite at the correct display size is also a good way to go.

  • Example capx

    The added elements are not commented in the event sheet.

    I've had to add a "HP" instance variable to the Player object. It is not managed any further, that's up to you.

    In this example Obstacle and Powerup objects are the only object you add. The damage quantity depends on the Sprite frame being displayed (3rd frame causes 150 damages/heals 150 HP whereas frame 1 only damages/cures 50).

    This is a simple implementation example, but depending on your project and its specifications (would obstacles really require to be different object types ?) the implementation could be very different.

  • I'm not sure there is such a function/feature right away in C2, you might need to code your own.

    To be fair, this might even require you to make some third-part plugin using C2 SDK.

    Apparently JavaScript does have ways to do this conversion so making a plugin for it should work in the end.

    If you manage in getting directly the maths behind this conversion you can even try and implement your own Function in C2 possibly using system actions and expressions in the process (I'm not sure about the feasibility to be honest though).

  • It depends on the behavior used to make the object move.

    If for example you have an object "Platform" that uses the "Bullet" behavior, and you have a "Player" object.

    Condition. Player - On collision with "Platform"

    Action. Platform - Bullet - Set Bullet Speed to value

    The exact answer depends exactly on how you've set your project, and what behaviors you are using.

    Consider posting your capx to allow us to answer exactly.

  • In the how do I FAQ there is an example named "Simulating gravity affected orbits between celestial objects" (link) that sounds like what you are trying to achieve.

    You should check it out.

    For your issue, are you sure you haven't added an extra behavior to your object like "platform" alongside "physics" ?

    Are you sure you are setting the world gravity in a "On start of layout" event, or an event that is to be executed right away, and not some event awaiting for a user action or something ?

    To make sure, consider posting your capx so we can check it out further.

  • Yes, to be able to export to node webkit using Construct 2 you need to own a valid Construct 2 license.

    No other way is legit and allowed to be discussed on those forums.

    As mentioned previously, it is strongly recommended to update the graphic card drivers. If your mama does not allow you to update those drivers, you might end up having issues and might want to try and own your own computer in the end.

    Also please, don't post several posts in a row. Consider editing your posts when you have something to add to it (clicking the pen icon in the top right of your posts).

    And consider it is hard to understand everything you write, so please, consider Dutoit's advice about your posts. We know everyone does not have a perfect English but some of your posts unfortunately make little to no sense contrary to what you might think.

    It sounds you are looking for workarounds the recommended usage of C2, and that's just a bad idea.

    Update graphic card drivers and own a valid license, those are the ways to go for the best results.

  • Update. Now in 2015 with r206 it is possible to achieve the same effect thanks to the Fade behavior.

    Here is a commented simple example.

  • There is an example named "Fading in/out between layouts" that you can find in the how do I FAQ along many other implemented mechanics.

    Is it what you're looking to achieve ? This example is pretty old to be fair, you can manage doing pretty much the same thing with the fade behavior nowadays.

    I'll upload a more recent example in the mentioned topic.

  • As you can see in the manual article for the Particles plugin this is not something you can do.

    Apart from having several particles plugins, each with their own textures, it is not possible with a single one, further than the modification of the plugin's parameters.

  • In May 2015

    New releases

    The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    Be sure to keep updated to the

    most recent release of Construct 2

    If you think you have found a bug in Construct 2 you can report it in this forum BUT

    • Make sure it is not already a reported bug by searching through the "Bugs" forum
    • Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
    • Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
    • Attach a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
    • Make sure to read Bug report requirements before posting and providing all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)

    It is really important since about 50% of reports aren't bugs which takes time out of working on Construct2 directly.

    Be responsible, help everybody by making sure it's not your events in cause first.

    Third part addons

    WebGL effects

    Blog posts

    • Scirra
      • Construct 2 game jam, win a plastic carrot - An article in which Tom presents the new competition/game jam that is running up until the 26th June and is to be posted on Newgrounds. Theme: Deception, all infos in the bloag post itself.

    Reminder

    Former retrospect

    As an added bonus, here is a list of the former "What you may have missed" posts for the year.

    Be sure to participate in this month's Newgrounds' contest !

    See you next month !

  • Aurel displayed The next Penelope to PAX and Gamescom IIRC.

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  • Ashley: From reading the first page, I have a feeling what people actually want is an offset (X/Y position) of the parallax layer instead of a percentile value set in the layer's properties. The parallax percentile value can already be modified "on the fly" at runtime, possibly ppl want to set exactly a pixel amount of offset.

    That's my understanding of posts in the first page though.

  • When in doubts refer to the online manual.

    In your case : https://www.scirra.com/manual/84/sounds-music and https://www.scirra.com/manual/52/import-audio

    In your other thread you managed to see that the bitrate of the imported wav files was an issue. Does this help with OGG encoding to use the correct bitrate now ?

    What is your OS ?

    Also please consider editing your posts (like I did in the other thread) instead of posting in a row. Use the pen icon in the top right corner of the message to add/modify it and not post several sentences in a row as they come to you.