Kyatric's Forum Posts

  • Well, you are missing a "AJAX - On error" event that could log what is actually going wrong when the request is not completed.

    As mentioned in the AJAX manual article, cross domain security issues can happen.

    Make sure first the request is completed. If it is not, that's the explanation as why you are not getting the expected value.

    Consider still posting the URL for the tutorial you are following (post it as plain text with spaces in it).

  • Newt is right.

    Also, it is the second time users have to tell you about such topics of yours.

    DO create your own blog, you'll be able to cover all your various interests !

    Keep the usage of scirra's forums for getting feedback on

    * games you MAKE (not just think about)

    * actual game designs ideas

    * technical questions related to Construct 2 and game making.

    The rest of your interests will fit better on your personal blog to the audience you manage to cater.

    Also, please, use the pen icon in the top right of posts (Edit function) and don't post several posts in a row. Always prefer to edit.

    Finally, before posting, read other topics from the forum you want to post in and ask yourself if you are really adding something valuable to this forum and is it about the same kind of subjects as the other topics.

    Thank you for your consideration.

  • To massively reduce the download size of each release.

    There are more often C2 releases than new NW.JS releases.

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  • AdrianaSC; karson: this is an English only forum.

    Please keep to that language or at least provide an English translation along your messages.

  • With such issues, consider making a proper bug report following the guidelines and trying to provide as much informations and as much steps to reproduce the issue consistently as possible.

  • Please, instead of posting several posts in a row, consider using the pen icon in the top right of your message to edit your previous message.

    As for the art style you use, it only depends on the game you make. This is called graphic design and has to make sense with the game you are making, as well as looking good. It is a part of game design, and you can find topics on the subject in this forum as well on any web search engine.

    This is actually a different topic from the original topic of this thread.

    If you have some work in progress you want feedback on, consider posting a new topic for your game in the appropriate forum.

  • You should keep such topics and news to your website/newsfeed/blog where people who follow your games will have an interest in learning about those things.

    That will also allow you to keep all the informations centered, rather than spreading them over the web and unrelated topics.

    (Consider game discussions are discussions about games that weren't made with C2 whereas the current forum is about those games that were made with C2)

  • What about checking out the official websites for the tools you mention to check out informations about them ?

    Spriter is just an animation tool in which you import graphics you made in another (dedicated to drawing) software.

    Inkscape, when well used, allows you to make great graphics.

    But as everything, it is just a tool and the most limiting aspect of any tool is its user and its capacities.

    Photoshop, GIMP, Paint.Net, Graphic Gale, Manga studio, and even the Paint from windows OS all those are good art programs you need to learn to use and practice with.

    And if you're really not good at making graphics, in the end, consider checking out some libraries like http://opengameart.org/

  • Whenever there is news they want to talk about they release it over social medias, or on the blog.

    Last Scirra's tweet at the time of writing is : https://twitter.com/Scirra/status/606865460819304448 so it is safe to assume they are working on leaderboards for the arcade and that's what they decided to let publicly out.

  • Gamepad manual

    What you want is to react to the Axis conditions.

    When the axis are in a certain range, have a certain action, in your case likely an Audio - play action.

    To be able to preview your game over WIFI or to be allowed to export and publish your game on mobile appstore you are required to own at least a personal license.

    No working around that.

    Closing the topic.

  • TheRealDannyyy: Follow their social networks. Twitter, Facebook and Google+.

    This current "newsletter" though is more about what went on in the forums and around Construct 2 in the community though.

    And to do so, just read the forums on a daily basis, as I do to make this summary.

  • The main issue with your questions is that there are several possible answers.

    The implementation depends on what exactly you are trying to achieve and how you have set up your project so far.

    Consider posting your capx, this will make it easier to be able to answer in direct relation with the project you are working on.

    You should also look for some existing tutorials (with keywords like "inventory" for example, that will be the closer to what you call "gallery" I guess).

    You may also check the "How do I FAQ" for implementation examples of specific mechanics that may help you and you can adapt to your project.

  • It likely would be easier seeing exactly how you've set up your project to help with your primary issue.

    I'm guessing, through your depiction of "middle screen skipped" that you may have a serie of events that will happen in line.

    Moving your camera from a position A to a position B, and in the next event checking if the camera is in B and moving it in C.

    The issue is that events are read from top to bottom, so the first event is true, and so the camera is moved to B. Then the next event is checked, and is true, since it checks if the camera is in B, which it is since it has been moved in the previous event.

    To correct, make sure to add a system condition "Else" in the second event.

    That's the best I can guess without seeing exactly how you've made your project. Consider posting your capx this will make it easier to investigate the issue.

    "Scroll to" action is reliable, unless you've modified the layer's parralax property which may appear as "different".