Kyatric's Forum Posts

  • Using a license.

    Reading this article might be useful.

    Otherwise, any purchase made on the website is supposed to be redeemed to a Scirra account. If you purchased your license in the store, you should be able to have copies of it in the download page.

    If you got it on Steam, indeed you need to check Steam's support.

    Otherwise, as indicated so eloquently, send a mail to Scirra's support providing all the informations about your license and they'll assist.

  • The official website for C3 allows you to register your mail address and be informed as soon as informations are available.

    For now though, there are no more informations than the announcement blog and the official page.

    Which means that [quote:10sktn64]Construct 3 is likely a long way off

  • hehehe your daddy is funny ) tricked u hahaha

    How can you affirm that ?

    I do believe his father did this in order to push him to do something good and constructed and this way be deserving of being offered a license.

    This way his father makes sure the interest in Construct is not just a fancy and that the kid is actually serious about using it and developing skills with it.

  • : Chrome in iOS is not chrome but actually based/using the engine of safari. Welcome to the apple-owns-you world.

  • This manual article should help. (Selection wrapping)

  • Why did you make event 3 a sub event of event 2 ?

    It cannot be executed since the default required condition is for the laser's opacity to be >= 100 which is false from the moment the fade out starts.

    Simply change the level of event 3 and you don't even need to check that opacity is = 0.

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  • Sounds like you're taking it the wrong way.

    Set the project property "Fullscreen" to off.

    So by default no device will be fullscreen. inside the boundaries of the browser the game is executed in.

    Be sure to add a browser object to your fullscreen and on start of layout test if you are on mobile device. If so, then require fullscreen from the browser object.

  • This tutorial shows a way to display multiple scores and more.

  • Using this third-part behavior you could always turn the picture into a string, save that string locally using local storage and get all the strings/photos later (needing you to make sort of decoder as well and be aware that informations are only stored locally on a specific domain).

    It can be tricky be could do the job. Otherwise, yes, downloading the picture on the fly with the browser plugin will likely have a dialog popup each time.

    You could also ask the players to save the picture to a specific local hard drive location and "trust them", although there is always the possibility for human error indeed.

  • : 4. The problem is a bug with Safari itself. It's reported and being worked on by Apple: https://bugs.webkit.org/show_bug.cgi?id=138506

    The workaround is to delete the offline.appcache file and its reference in the HTML file, but that in turn breaks offline support. So there's not a way to have audio support and offline support until Apple fix the bug.

  • antares330: It sounds like you "forgot" to give a default value to the highscore (I must assume that since you're not providing the capx of your project).

    So when going to the highscore layout, you are looking for a key in the local storage. Thing is the first time a player executes your game, they don't have keys saved.

    So you should somewhere have a "On item "Highscore" is missing - Set key "Highscore" value "0" and give this default value to your highscore variable as well.

    Also don't forget that local storage is asynchronous.

    If you only display text in your start of layout event, it's likely you don't have the read results yet in it.

    Again, it all depends on your capx and would be easier to point out exactly what's going wrong in it.

  • To answer the title question, what is wrong :

    Events are read from top to bottom.

    In your first example, X=75 is true, so the object is moved. And this only happens once.

    Then it moves to the next event, x=564. And this event, now, is also true since the very previous event just moved the object to that position. So the object is moved again (actions are still executed).

    So actually, the object got double switched in the same tick. Instead of not working, it worked too good compared to what you were expecting.

    In korbaach example, the Else condition will make it so that if and only if event 2 hasn't been executed, then event 3 will be executed if its conditions are true.

    Let's take back the previous execution :

    Touch is made,

    Event 2 - Object X = 75, event is true, the sprite is moved.

    Event 3 - "Else" (only true if the previous event hasn't been executed) FALSE, so this current event won't be executed

    A new touch

    Event 2 - FALSE (sprite X is currently 564), event not executed

    Event 3 - Else (true, previous event wasn't executed), X=564 ? True so sprite is moved back to X = 75

    This is how C2 "thinks" and reads the event sheet.

  • Browser plugin

    Tutorial on supporting multiple screen size

    By the look of your screenshot, it feels like you've actually set the "Crop" full screen option and manually resized your window.

    Possibly provide your capx so we can check out the exact configuration of your project.

  • Actually you should check your Gravatar attachment.

    If the avatar changes there is an issue with the email address you have used. I'm not sure the admins can do anything about it.

  • Are you using release 206 ?