KURENANI's Forum Posts

  • My player has 3 ability states,for each ability different things happends while the animation plays.The condition for it to happend is on a specific frame in the timeline animation[i have a tag on it that i use to check it].

    The condition to start the animation,is that the players cooldowns is less than 1 and to click the left button.

    for some reason even tho changing the ability states has nothing to do with wheter the animation plays,it still gets interrupted and refuses to play.

    Here is the image for events that relates to playing the animation.

    and here is an image for buying:

    and for equiping the ability:

    and for the last part here is an image of what happends when clicking on an ability in the *Shop*[i have 2 others that are exactly the same]:

    please i have up to 23:59 to get this done:(((

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  • Recently i went back to my game to copy some of my timeline animations,but found out that it was empty?

    i havent touched it at all and it is gone on the orginal file.[the objects that are used in the timeline is still there]

    I dont know how to get it back and i really need it know:(

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  • i have tried to disable it and it doesnt work,so i thought about changing the class like i have done to other html objects but i cant find a way to do that.

    i just want to disable a button or make it look like you cant click it.

    any suggestion would help,please:(

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  • thx,it worked

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  • i have had this problem for weeks that no matter what i do doesnt work.

    in the project,this object is supposed to stop at a specific height.

    i tried disabling the physics behavior,enabling immobility and to try out using solid behavior to try to stop it but no matter what i do,it falls.

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