KrushBrother's Forum Posts

  • I had the latter issue when I forgot to put the libnoise.dll in the correct place.

    Ah, that could well be the problem.

    I remember it had to go in a couple of directories, and I don't think I've copied it over to Classic.

    I just hope that classic doesn't introduce any new bugs to my game.

    Thanks mate.

    Krush.

  • Here's another one for you.

    I'm using Construct 99.97 for a project which uses the latest Noise plugin by arsonide.

    It all works fine when run from within the editor, but after exporting to an .EXE, it comes up with the "failed to load plugin c:\users......5.csx (126)" error.

    Now I'm not sure if that refers to the Noise plugin or not, but searching on these forums shows that the cause was seemingly never revealed to those that had this problem, and apparently not fixed either.

    So, I decided to download Construct Classic 2.1 and try it in that.

    This time, Construct won't even load, complaining that the Noise plugin may not be available (even thought it's there).

    So I guess my questions are:

    :: Is there a solution to this error from 9997?

    :: Is the Noise plugin compatible with Classic 2.1, and is the first error solved with Classic 2.1

    Thanks in advance.

    Krush.

  • Ahh, pushing and popping the stack.

    Reminds me of my old z80 Machine Code days.

    I'm sure they'll come in very handy.

    Cheers.

    Krush.

  • Ahh, right, I see.

    Well, I'm sure there's a better way of doing it, but here's the first thing that springs to mind.

    I'd check for collision, and if "active" on the picked instance is 0, set it to 2, then use for-each-object to loop through all the instances, changing every 1 to 0, and every 2 to 1.

    By the end of the loop, you'll have all zeros except for one instance with 1, which is the one you collided with.

    Sounds like it should work.

    Krush.

  • Couldn't you just set "active" to zero before you do your collision check?

    This would mean that nothing is picked, so all instances of "active" are set to zero, and then when you've checked collision and have a picked instance, you simply set that one to 1.

    -> plat: Set 'active' to 0 (all instances of "active" set to zero)

    + Sprite: Sprite overlaps plat

    -> plat: Set 'active' to 1

    Krush.

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  • an .exe exporter, or at least a definite promise that it will be included with the final product

    ....Either the Scirra devs will make one, or a third-party will make one.

    .....there will probably be an EXE exporter.

    Not quite the same thing mate.

    I remember that original statement, that's why I said what I did in my post.

    I'm talking about the devs promising that it's part of their development plan, and that paying for C2 now gets you the exe exporter.

    Even if paying a little extra for C2 now meant that I was paying for the exporter, at least it would be part of the contract.

    Them saying that they'll get around to doing one eventually and that a 3rd party might get around to doing one isn't the same.

    It would be fine for a free program like C1, but for a commercial product, it's not enough.

    Buying C2 and waiting for a couple of years for a "possible" .exe exporter is of no use to me, because I'd end up paying for something I would never use.

    Krush.

  • Echo what Lucid said.

    Construct 1 is an excellent tool, and it's a big shame that the devs didn't finish it off before moving on to Construct 2 (luckily Lucid and a few others have taken that job on board, which is a huge favour to the community ).

    I hope to love C2 as much as I love C1.

    And although it will be great if C2 has most/all of the features of C1, the most important aspect for me is an .exe exporter (I'm fed up of saying that, but it's true, lol).

    So personally, I use 1 too.

    In fact, I've never even downloaded C2, such was the importance placed on HTML5 by the devs.

    (Have I mentioned that without an .exe exporter, or at least a definite promise that it will be included with the final product, C2 is no use to me. )

    Krush.

  • By the way what is Terraria, is that a new game you have made?

    It's an indie game based loosely on MineCraft, but has so much more, even though it is in 2D.

    It sold over 50,000 copies on it's first day when released on Steam last week, and it's great fun.

    A lot of people compare it to MineCraft, but it doesn't do it justice.

    It has a lot more crafting, for instance, and in that respect alone, it has more in common with Dwarf Fortress.

    Take a look at some of the videos on YouTube (TheOriginalKrush is the pick of the lot, hehe, ahem).

    But enough about that.

    Where's this plugin ars?

    Krush.

  • Well, that's just ridiculous!

    Amazing!

    I could look at scenes like that all day.

    I've just zoomed into a couple of guys playing dominoes, some amazing graffiti, a guys walking across a bridge (and you can see his iPod earphones in his ear!), and a pile of rotting rubbish where you can even read the labels on the bottles.

    I'm going back to have another look.

    Krush.

  • The only reason I asked was because while I was looking for some decent HD Apps for my new Android tablet (rather than using some apps made for phone versions that crash on the tablet, lol), I came across this:

    Subscribe to Construct videos now

    I thought that if the graphics were yours, then maybe this was your game.

    Maybe this is his game.

    Or someone is using his graphics with or without permission.

    They were instantly recognisable from your tutorial, and I thought "Hang on. What's going on here?" lol

    Also, look at the comments.

    Someone asked if it was made by someone called dave.

    Obviously a Construct user.

    Krush.

  • Those planet cute graphics.

    Did you create them, or did you just use them for demonstration purposes?

    Krush.

  • I remember the wait object was faulty when I was using it last year.

    Not sure if it was ever fixed or not, because I took all instances of it out of my project, and replaced it with another way of doing it.

    You should be able to find that thread here somewhere, and you might find out if it was ever fixed or not.

    Krush.

  • Yeah, my middle name is "backup". (not really )

  • Now I've finally spent some time with this, I'm blown away.

    This takes so much of my current code away, and really streamlines the process.

    Over the next couple of weeks, as I try to implement this into my existing project (don't worry, I've backed that up ), I'll let you know if I come across any bugs.

    So far, I've had no problems with either performance or functionality, no matter how many levels I go down.

    Excellent work mate.

    Krush.

  • Yeah, but it works, and we wouldn't want to leave out all the Nascar fans.

    Lol.

    Generating 2 names using the same list is interesting, but it does work.

    Just ask Jessie Dwayne and Dwayne Jessie.

    I'm not sure about Bo Bo though.

    Using MUSE as intended, with sets of syllables, is harder than it looks too.

    Unless some serious thought is put into it, you end up with all sorts of nonsense.

    Maybe it's time to study some existing lists.

    Anyone found a comprehensive list on the Internet yet?

    I can only find one here and there so far.

    Having fun playing with this though.

    Krush.