UPDATE: I have released a new version of this plugin with some exciting new, slightly experimental options. There are four new actions that will assist you in changing the GridTree. Allow me to explain.
Imagine you have a grid representing a forest of trees, but your player wants to chop one down. Before, you'd have to keep track of this change the player made, save it somewhere, and overlay it on top of GridTree's procedural data. Now, GridTree can do all of this for you.
There are two actions: set value at, and revert value at. These actions will ask you what grid you're referring to, what data type you're referring to, and what position you are referring to. If you set the value there, GridTree will now output that value that you set there instead of it's procedural data. This will allow you to "cut down a tree" so to speak. If you want to revert the change, that action is there as well.
There are two more actions available as well that save the entire GridTree to a file, including all of your manual changes...and another to load this file into the GridTree.
This expands the possibilities of the plugin quite a bit. I hope you guys like it. There is a new "advanced" example in the zip that shows off these features, with comments and stuff. The example actually is a procedural forest with trees you can chop down. Keep in mind this is still in alpha, but is now back in active development. Please reply with any gripes, complaints, or praise, or bugs, or whatever. It will help me as I continue to develop this.
The download link in the original post has been updated. Here is a short video showing the changes. They're kind of hard to recognize, but they're there: video. There is a known "bug" in which after you load a file in the example cap, the editbox doesn't update to show the new seed. The seed changes internally, it's just the editbox. I'll update again soon with a new expression to fix this.
SIDE NOTE:
I am appending this message at the end of all of my threads. A recent discussion with a friend has led me to a conclusion.
Many of you know that my girlfriend went through a very rare form of cancer this year. One which only manifests in 1% of cancer patients, and is four times more likely to kill you. She survived it somehow, but recently the treatment center she was treated at has lost some rooms. If it weren't for that treatment center, she'd be dead right now. We are getting married in two weeks.
A combination of things, including my readings into Buddhism, and my discussion with this friend, has led me to the conclusion that any further donations to any of my plugins are going directly to cancer charities.
Most of you have noticed a few patches recently, and that will continue. I'm patching up the plugins I released this year, and then I'm releasing MUSE. After MUSE I am going to develop a toolkit cap designed to help people make roguelikes much easier, by utilizing all my plugins, as well as helper functions and examples. You can also bet your ass that I'm going to port all of my plugins to Construct 2 when it gets an OpenGL runtime.
So your donations will encourage this further development, and assist in cancer research. The link is in the original post. That is all I have to say.