KrushBrother's Forum Posts

  • The only problem with Inform and the like is that the end user usually needs to run them through an interpreter to play them.

    I'd like an adventure to be contained in an exe, show a title screen, and then allow you to play the game.

    I've never come across a text adventure game creator that compiles it all into an exe file.

    If anyone has, I'd be interested to hear about it (although I doubt one exists, as I'd have probably found it by now ).

    Krush.

  • No-one else had this problem?

    I'm going to go back and have a look at it this afternoon, but I'm pretty sure I've eliminated all human error and that this just doesn't work.

    Krush.

  • Hi all.

    I've been playing sounds from file in the past, but now I'm looking to see how it goes with using the sounds as resources instead.

    After a good 20 minutes not understanding why the sound won't play, I found this thread:

    http://www.scirra.com/forum/viewtopic.php?f=3&t=4884&p=38805

    Was it true back then that OGG files couldn't be played from resources, and if so, is it still true now?

    Krush.

  • I think pretty much everything could be done in construct, but with Python being so good at text manipulation I'd say that it's the way to go.

    I loved the old text adventures on the ZX81 and Spectrum.

    In fact, after reading this thread initially, I booted up the speccy emulator and had a quick go on the Hobbit.

    Of course, the problem is that there are both text and graphical text adventure creators available free on the Net, but it would still be a worthwhile project in Construct just to prove that it could be done.

    Krush.

  • we might end up doing tiles anyways but thats not gonna look as nice.

    There's absolutely no reason why it couldn't look exactly as it does now by using tiles.

    Think of it logically.

    Every piece of graphic you have in your large bitmap can be cut into small pieces, eliminating all the blank space in between.

    You can then stitch together the scene using the smaller pieces, getting just as much variation, but using a lot less resources.

    It just comes down to planning.

    If this is indeed for a school project, then you're going to get marked down severely for ignoring one of the more important aspects of game design.

    Krush.

  • In its simplest form you want to be looking at using a flag variable like "Carrying" to see if you're carrying something, and use a private variable as a flag for instances of your objects you want to carry.

    To pick up an object:

    Button Pressed

    +Carrying is 0 (false)

    +Overlapping object

    ---PrivateVariable=1

    ---Carrying=1

    To drop an object:

    Button Pressed

    +Carrying is 1 (true)

    +PrivateVariable=1

    ---PrivateVariable=0

    ---Carrying=0

    ---[Update object with new position coords]

    And use an Always to position object above player:

    Always

    +Carrying=1

    +PrivateVariable=1

    ---[Position object above player]

    You can improve it by making sure that you can't pick up whilst overlapping more than one object, and you can't drop whilst overlapping another object.

    Krush.

  • Some of the prices are not ?1.99 (and that's only the starting bid anyway), as I've seen some are ?3.99.

    The argument that it's merely covering costs isn't true because CD's are cheap and postage is extra anyway.

    Anyone who has their artwork or games/demos included should at least be asking for a cut, because he's clearly making money on them.

    He's not doing it out of the goodness of his heart.

  • #Krush!

    You need a doctor, really!

    <img src="http://yahoofreak.com/3D%20Smileys/3D%20Emotion%20Smileys/big%20cry.gif"> <img src="http://yahoofreak.com/3D%20Smileys/3D%20Emotion%20Smileys/big%20cry.gif"> <img src="http://yahoofreak.com/3D%20Smileys/3D%20Emotion%20Smileys/big%20cry.gif">

    Like I said earlier, I've seen this before with MFME (fruit machine emulator), and the response from people found to be selling it was the same as we're seeing here.

    eBay let too much of this go on, which is why I've used it once or twice in about 5 years.

    Krush.

  • Oh no!

    He called me stupid!

    Boo hoo, I'm so upset. LOL

    Nob!

    Here's an example of the different Open Source software he's selling:

    <img src="http://i.ebayimg.com/21/%21Bigr%28J%21B2k%7E$%28KGrHqYOKkYEsn-2BmjzBLPWWpuIq%21%7E%7E_35.JPG">

    <img src="http://i.ebayimg.com/01/%21BgPn+pgBWk%7E$%28KGrHqQH-CwEsLtZ%28HGIBLEndIwFLQ%7E%7E_35.JPG">

    <img src="http://i.ebayimg.com/08/%21BjFVe8%21%21Wk%7E$%28KGrHqMH-EUEs9E6Mub,BLSHLp8nWw%7E%7E_35.JPG">

    <img src="http://i.ebayimg.com/22/%21BRorLzwBmk%7E$%28KGrHgoOKj8EjlLmWyi9BJ+H,MnOmQ%7E%7E_35.JPG">

    <img src="http://i1.ebayimg.com/05/i/001/3a/e5/45e3_35.JPG">

    <img src="http://i.ebayimg.com/05/%21Bl-WLiQCGk%7E$%28KGrHqUOKi0EtlrYrJ0RBLd4kf%28Zvg%7E%7E_35.JPG">

    <img src="http://i.ebayimg.com/11/%21Bl-YER%21%21mk%7E$%28KGrHqUOKjUEtlu8Dr06BLd41lqoCQ%7E%7E_35.JPG">

    <img src="http://i.ebayimg.com/20/%21Bo0mSbw%21Wk%7E$%28KGrHqIOKjIEuZz%28CnvpBLo+bUPI2g%7E%7E_35.JPG">

    <img src="http://i.ebayimg.com/06/%21BOqejkw%212k%7E$%28KGrHgoH-CUEjlLlvzuyBJv%29roV61Q%7E%7E_35.JPG">

    And that's not all of them.

    Have you considered working for a living?

    You know, earning money from your efforts, rather than other people's?

    And do you have permission from the people who created the graphics and screenshots you used, as well as the Demos?

    If not, then you are breaking the law, because they aren't covered by Constuct's license.

    Krush.

  • Edit: admin removed paragraph

    We had a similar situation with the Fruit Machine Emulators, and there doesn't seem to be a way to stop them.

    Unless you want to spend every hour monitoring eBay.

    This is so annoying for the developers.

    Let's hope it doesn't convince them to stop development.

    Again, in the Fruit Machine Emulation scene, it almost brought an end to development (although, eventually, in-fighting within the community did that, lol)

    Krush.

  • I've never seen a single episode of Lost.

    Or 24.

    Not my thing really.

    Too over-dramatic.

    I prefer things like Caprica, Stargate Universe, House........and Pingu!!!!!

    Krush.

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  • I've said before that besides all the sparkly effects we can do with our sprites, Construct needs to make sure that both Sound and Joystick support need to be finished before version 1.0 if it's to be taken seriously.

    Joystick support can be provided via Python but I think it should be included as a standard part of Construct.

    This is not a rhetorical question, it's genuine:

    How many game creators don't have joystick support?

    Krush.

  • Strange!

    Although this demo worked in earlier versions of Construct, in the latest unstable build it says that BoneMov.csx couldn't be found, even though it's there.

    Krush.

  • What I noticed, if you want to bring transparancy with your png you should make 24bit-pngs, I made some 8bit ones and the transparancy wouldn't come in. But perhaps that was a bug in the last version and is now fixed.

    The first 24 bits are the image information (3x8bits R,G,B), and the alpha channel is stored in the extra 8bits that make up the 32-bit PNG file.

    Google RGB and RGBA for more info.

    Krush.

  • Yeah, it's great isn't it.

    Having just watched that, I think I might have to dust off the Orange Box and give it another play.

    While I'm there, I might start right at the beginning of Half Life 2 again.

    The Orange Box is an amazing package when you think of what's in there.

    As long as you don't count the rubbish multiplayer game that they threw in the there.

    Krush.