Kr!s's Forum Posts

  • That's weird...

    Post your cap.

  • I see, even if you work all of them in one canvas, you still have to cut them and save them individually.

    That was what I wasn't getting.

    Thanks!

  • How do you work with sprites?

    Care to explain what's going on in that Photoshop window and how do you insert them into the game?

  • - [FIX] Behaviors + mouse & keyboard object input no longer responds when window has not got focus

    Will it be possible to have this but without Behaviors? (like, for custom keyboad commands and stuff)

  • Yes, that's the idea.

  • To disable the Keyboard Object, pause the game, and stuff like that.

    That would be useful

  • I finally solved it!

    It took me hours to get it right.

    I hope this helps anybody who is having problems with this.

    http://www.fileshack.us/get_file.php?id ... nuTest.cap

    Tags for forum search: game menu, sub-menu

  • Thanks for the tips, guys. I'll try some of this stuff now.

    The weird thing is, I thought it would work the way I had done it in the first place, since the condition is "Key is pressed" instead of "Key is down".

  • So I got this:

    Pseudo code

    +Key "Enter" is pressed
    -Set "1" to "2"
    
    +Key "Enter" is pressed
    -Set "2" to "3"[/code:xlnlsjkm]
    
    If I do something like this, it would jump straight to "3".
    I'm trying to make a menu, so if I press enter to get to a sub-menu, the first option of that sub-menu is instantly selected, and I want to avoid that.
    
    Any help would be gratly appreciated.
    Thanks!
  • Do you guys have any suggestion on how to make a Main Menu with Sub-menus and stuff, that is controlled with the keyboard?

    I had a couple of ideas, but I ended up ditching them because they ended up being really over-complicated.

    Thanks.

  • Thanks a lot!

    I merged your code with mine to achieve exactly what I wanted.

    I'm really happy I got that solved!

    I'm working on a big project and it's nice to have things working perfectly in this early stage to avoid dealing with annoying problems later.

    Thanks, deadeye!

  • I've tried that when the player is overlapping the ladder and presses up or down, set the gravity to 0, then move the player up or down TimeDelta*200, and restore gravity if left, right, or jump is pressed...

    By the way, I'm using the Platform Behavior.

    When I keep going down the ladder and get to the ground, the player starts sliding to the left.

    Also, if I press up and THEN jump to the ladder, the gravity is set to 0 anyways.

  • I've been trying, but it never works quite like I want it to.

    Help me, please

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  • I managed to make a double jump using the default Platform Behavior, check it out HERE!

    Now I'll get to work on moving platforms, ladders and one-solid-side paltforms.

  • While I was struggling to make my own custom Platform Movement, I decided to try to make a simple double jump using the default Platform Behavior.

    Since I'm still a noob at this, I don't know if this is the best way to do it, but to me it seems really simple and gets the job done.